Results 1 to 2 of 2

Thread: SDL Wii Ports Released

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    53
    Posts
    141,442
    Blog Entries
    3209
    Rep Power
    50

    Rev SDL Wii Ports Released

    ilidrissiamine has released several new items of interest to wii developers:

    This project will introduce many ports of SDL games to the Nintendo Wii and will provide various libraries for SDL developers that extend it.

    SDL_gfx-2.0.17.7z SDL_gfx port to the Nintendo Wii
    SDL_ttf-2.0.9.7z SDL_ttf port to the Nintendo Wii with its Freetype port

    SDL_image.7z Slightly modified SDL_image port to accept various types (libjpeg required)

    libjpeg.7z libjpeg port to the Nintendo Wii

    Download Above and Give feedback Via Comments

    News via gxmod

  2. #2

    Default

    I'm having problems with SDL_ttf and/or libfreetype. I'm doing a port of the frodo C64 emulator to the Wii, and have based it on the SDL-port of Frodo. To make the development easier I've extended the original source code to have SDL sound and an SDL-based menu system, which makes it easy to test on the host first. Anyway, the menu system uses SDL_ttf, and while it works fine on the host, I get some errors on the Wii:

    SDL_GetError: couldn't open
    SDL_GetError: couldn't open
    (and then my error message)

    this is when doing TTF_OpenFont(). The font file is available and possible to open. Any clues?

    // Simon

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •