ilidrissiamine has released several new items of interest to wii developers:
This project will introduce many ports of SDL games to the Nintendo Wii and will provide various libraries for SDL developers that extend it.
SDL_gfx-2.0.17.7z SDL_gfx port to the Nintendo Wii
SDL_ttf-2.0.9.7z SDL_ttf port to the Nintendo Wii with its Freetype port
SDL_image.7z Slightly modified SDL_image port to accept various types (libjpeg required)
libjpeg.7z libjpeg port to the Nintendo Wii
Download Above and Give feedback Via Comments
News via gxmod
I'm having problems with SDL_ttf and/or libfreetype. I'm doing a port of the frodo C64 emulator to the Wii, and have based it on the SDL-port of Frodo. To make the development easier I've extended the original source code to have SDL sound and an SDL-based menu system, which makes it easy to test on the host first. Anyway, the menu system uses SDL_ttf, and while it works fine on the host, I get some errors on the Wii:
SDL_GetError: couldn't open
SDL_GetError: couldn't open
(and then my error message)
this is when doing TTF_OpenFont(). The font file is available and possible to open. Any clues?
// Simon
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks