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Updated release from j3r3mie
iPlay Alpha 2 Pong Pong becomes iPlay Version 3
News
Adding a Party or color changes without stopping
Possibility to put 2 bullets Thursday
Possibility of changing the speed of the ball (If you put 2 bullets Thursday, the speed will be the same for 2)
Corrections several bug and big cleanup code
New ICON0 and PIC0
The Pong remains customisable
The files are optional customisation. If they are not present, the default will be used.
They are to be placed in the file of the homebrew, alongside the Eboot.
A Wallpaper: [Name: Fond.png] [Format: PNG] [Size: 480x272]
The racket left: [Name: Raquette1.png] [Format: PNG] [Size: 10x50]
The racket of law: [Name: Raquette2.png] [Format: PNG] [Size: 10x50]
The ball: [Name: Balle.png] [Format: PNG] [Size: 4x4]
The color used: [r.txt; Containing the value of your red color] [g.txt; Containing the value of your green color]
[b.txt; Containing the value of your blue color]
A theme RTU is also available: http://sd-1.archive-host.com/membres...gbyFanaPSP.rar
And you can always read a runway while playing only placing a file in the MP3 file of the homebrew appointed Musique.mp3
Acknowledgments
Thanks to Sandman, XpReS, Crunch and FanaPSP.
Thanks also to Nono4012 and Spimort of the Black Dev's Team.
Download Here and Give Feedback Via Comments
i still find it totally amazing you could turn a 1.5 page tutorial script into a 3mb file
but now! it apparently took 6 people and an entire TEAM to write pong in lua
I code it alone. That make less then 3 month that i code in Lua so can u let me a chance plz ? ^^
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