Page 1 of 6 12345 ... LastLast
Results 1 to 10 of 56

Thread: PSP Firmware 2.0 Eboot Loader v0.7

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    52
    Posts
    139,805
    Blog Entries
    3209
    Rep Power
    50

    Default PSP Firmware 2.0 Eboot Loader v0.7

    Fanjita has updated his Eboot Loader for use on V2.0 Consoles only, heres whats new:

    v0.7:
    - Implement simple internal memory manager, hooked onto firmware memory
    management, to boost memory pool available to applications.
    - Hook thread allocation and exit, to allow for clean return to the
    loader from applications that support an Exit option.
    - Improve code signature algorithm to distinguish between similar EBOOTs
    (fixes mis-identification of Casino Addict as SMS emulator).
    - Added overclocking option : use left and right trigger buttons when
    choosing file to change CPU speed.
    - Add NID resolution for Sircs function : enables PSP IR Remote function.
    - Add USB stubs to user-mode LUA, and better debug info in case of script
    errors.
    - Added left and right DPAD support in file-chooser, to go to the start
    and end of the list
    - Now supports more than 20 files in a directory
    - Found pathname hack to run PSP Rhythm Composer.
    - Improved cache flushing, should improve reliability
    - Added safeguard to prevent PSPSet from being run and bricking 2.0.

    New Working EBOOTs in this release:
    - Attack of the Mutants 0.3
    - Bookr 0.6 (PDF support works fine now)
    - Casino Addict (was broken in 0.6)
    - Freecell
    - NeoCDPSP 0.1
    - Noiz2SA 0.5
    - Polygon
    - PSP Pacman
    - PSP Rhythm Composer
    - PSPRemote - hopefully. Let me know if you are able to test it.
    - PSPdePon
    - Puyo Puyo
    - Robotorn 3D
    - Snakman
    - Sega Master System / Game Gear emulator (was broken in 0.4-0.6)
    - SNES9x TYL 0.1
    - Terra Incognita
    - Tsukihi Minti

    New working LUA scripts in this release:
    - Air Hockey
    - Alien Duck Hunt
    - Bomberman
    - Button Mashing Revolution
    - Ceelo
    - Chicken Legs
    - Hiragana Quiz
    - Jezzball
    - Memory Game
    - PSPXMB
    - PSP Millionaire
    - Shivers
    - Tsukihi Minti Demo 1.1
    - Wall Breaker 0.03

    Download via the comments

  2. #2
    DCEmu Newbie
    Join Date
    Oct 2005
    Posts
    12
    Rep Power
    0

    Default

    has any one tried the neogeo emus on loader7 I can not get them to work - what is the performance like?

  3. #3
    DCEmu Pro vincesecuricor2005's Avatar
    Join Date
    Oct 2005
    Location
    Kent, England.
    Age
    37
    Posts
    534
    Rep Power
    71

    Default

    as soon as the snes 9xtyl 0.2c, pspgenesis and scummvm work im upgradin but till then jus not worth it

    P.S. does anyone know if squarez works with it?

  4. #4
    PSP Flash Coder IndianCheese's Avatar
    Join Date
    Jul 2005
    Location
    The Burgh, PA 'n at
    Age
    32
    Posts
    1,106
    Rep Power
    78

    Default

    Squarez v. 0.8 does work. Can anyone tell me is PSPGenesis works (my lifeline!)
    You don't need to know my mental status. You probably don't want to, either.

    September 5th, 2005:
    Quote Originally Posted by F34R
    There wont be a N64 emu on the PSP. Not one that is playable anyways.
    Need LocationFree help? Send me a PM!


  5. #5
    DCEmu Pro vincesecuricor2005's Avatar
    Join Date
    Oct 2005
    Location
    Kent, England.
    Age
    37
    Posts
    534
    Rep Power
    71

    Default

    the thing is by the time this supports everything we will need\want 1 for 2.50 but nevertheless keep up the good work

  6. #6
    DCEmu Newbie
    Join Date
    Oct 2005
    Posts
    13
    Rep Power
    0

    Default wow omg!!!!

    Omg! this is super news to me!!! since i have firmware 2.0 im so limited.. last loader v6 only managed to work with the sms emulator but this version rocks and lets me use the snes emulator.. i dont know if its perfect but it seems good enough to me.. just tested out super mario world and it runs well.. good job people!!!!!!!

  7. #7
    DCEmu Pro vincesecuricor2005's Avatar
    Join Date
    Oct 2005
    Location
    Kent, England.
    Age
    37
    Posts
    534
    Rep Power
    71

    Default

    sweetboy why dont u jus downgrade til this loader is finished u r really missing out and downgradin takes less than 10mins and is safe ive done 6 so far

  8. #8
    DCEmu Newbie
    Join Date
    Oct 2005
    Posts
    13
    Rep Power
    0

    Default

    One more question.. the emulator seems to run must better and faster upping the cpu clock speed to 333mhz.. testing turtles in time. i just want to know is it safe doing this on my psp or do i have to keep the cpu click speed minimal?

  9. #9
    DCEmu Pro vincesecuricor2005's Avatar
    Join Date
    Oct 2005
    Location
    Kent, England.
    Age
    37
    Posts
    534
    Rep Power
    71

    Default

    overclocking my pc eventually smoked it but for a lot of emulators you have to set it to 333 or they just aint worth ur time, personally i always overclock its worth it and nobody has said there psp bricked cos of it so its up 2 personal preference really....................the red pill, or the blue.

  10. #10
    DCEmu Newbie Insane1's Avatar
    Join Date
    Oct 2005
    Location
    Wolcott, CT
    Age
    36
    Posts
    98
    Rep Power
    0

    Default

    Quote Originally Posted by Sweetboy
    One more question.. the emulator seems to run must better and faster upping the cpu clock speed to 333mhz.. testing turtles in time. i just want to know is it safe doing this on my psp or do i have to keep the cpu click speed minimal?
    333mhz is actually the PSP's true processor speed. It just runs on 222mhz with most commercial games because running at 333mhz really eats away battery power fast. I belive Sony was going to release an SDK for developers that let them program games that use all 333mhz the moment they get a better battery. At least that's what I've heard.

    In short: The PSP's running underclocked with most games, so 333mhz isn't overclocking. I believe running it at 333mhz is simply called running it "uncapped". Or something along those lines.

Page 1 of 6 12345 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •