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Thread: I quit !!

                  
   
  1. #11
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    quzar,

    I admit he is a pain in the ass sometimes with his moods but he is an entusist and cool to chat with at times about games.

    Sure maybe he had a bad past but who of us hasn't? I was a pathedic joke to people back in the n64 scene but now in the gba & psp scene i've been pretty good / decent. We all grow up sometime.

  2. #12
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    This wasn't his past though, this was as recent as a few months ago. Also, I mostly wanted you to understand that you simply can't trust him. The reason he's been able to cause so much chaos is because he gets people to believe that he wasn't harmful and people were just out to get him. The last people were me then scherzo, I'm just glad I never gave him anything private (then again, I havn't ever done anything worth leaking) but scherzo did trust him enough to let him beta test his NES emu and what happened? he threw a fit and leaked it.

    At least now ya can't say you weren't warned if something bad happens =P.
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

  3. #13
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    Quzar,

    I know but truthfuly I dont really have anything amazing anyways. Anything I do have I am more then willing to give out.

    I guess I am just too much of an easy going guy.

    --edit--
    Here is another picture of my 3d stuff. The vertex coloring is what is making it so dark. Should have lighmaps working later today.

  4. #14
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    Hey small notice. NgPsp works on 2.0 :P I did not know it worked (never had a 2.0 till recently due to gtaLS).

    --edit--
    Yay I learned a lesson. A stupid man should never invert the lightmap cords :P (wasted time figuring out how dumb i was). Now just need to do 2 textures at once to blend the light map & texture together.

    Sorry I know this little quake map loader i am doing is sort of lame but for a first project in 3d its turning out better then I hoped. As well, I am drooling at the though of having this ported over to psp asap. I think it would be great to have an opensrc 3d engine for psp that can work with quake 3 data to make building up a game much faster.

  5. #15
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    Quote Originally Posted by PSmonkey
    Magoichid,

    I understand but neither me nor clessy set a date. Two other people who were bsing each other set a date when they didn't even have anything.

    we've worked hard but need a little more work atm. I just need time to suport more extensions in my converter then I can work with clessy to get a release patch for up to the first town. That is all we wish to do for now till we can fix the font.

    Yet at the same time I must get cought up to date on 3d coding in the next two months when I will probably be shifted onto a 3d DS game. So time is tight.

    I'm not angry btw. Just making sure this is clear.


    oh PPS. I know why my scene is dark, texture filtering caused it to do that. Guess I should hurry up and do lightmaps soon.
    Up to the first town? You mean the town that you first get your gear in?

  6. #16
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    Yes, This is no walk in the park to translate. The TOE trans was lame because all he did was take the files from the ps1 english version of TOE and threw it into the game. This does not work on bof3 because capcom has changed many things in it's files so Ps1 data files are not compatible on the PSP version. It just crashes.

    --edit 2--
    And god said let there be a monster headake & opengl extensions. Yay

    Multitexturing. So the Scene has Textures, lightmaps & vertex coloring all together now.

  7. #17
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    Dudical.

  8. #18
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    what do we need to create quake 2 mod? is 3ds max is compatible with quake 2 engine? I m a graphic artist working for a very famous videogame company...i may work on a mod for the psp( on my free time ) if i find out how to create them...i have use unreal engine in the past...did quake2 got a similar editor???

    thank s for the info...

  9. #19

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    Good man! I was worried for a few seconds...nice tease though...I've never gotten how developers look at the bad over the good so often that they are driven to resignation.

  10. #20
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    Quote Originally Posted by 10shu
    what do we need to create quake 2 mod? is 3ds max is compatible with quake 2 engine? I m a graphic artist working for a very famous videogame company...i may work on a mod for the psp( on my free time ) if i find out how to create them...i have use unreal engine in the past...did quake2 got a similar editor???

    thank s for the info...
    hmmm... canada, big publisher, unreal = prob. ubi

    Dont wory, i work for a near by studio!

    anyway, google polycount & quake for a good site on mods!

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