unreal >quake, as far as the editor goes.. BUT If you have a good understanding of 3DS Max you should be fine with the quake engine if you read up on it. As the monkeyboy said polycount is a great source.Originally Posted by 10shu
@monkeyboy
have you ever heard of cube? its never seen a real console port, though I think the famed and yet forgotten yeti3D engine had some link to it.
-yeti3d engine stuff as you probably already know
http://www.angelsoftware.org/index.php?Projet---gp32
http://www.devmaster.net/engines/eng...ails.php?id=59
-cube stuff as you should know
http://www.cubeengine.com/
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cube is very easy to create maps with... in fact... you do it in game. and it also suports *.md3 or whatever the quake models were. I believe yeti3d does also.
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