lol, its funny to see how PS3 fanboys know nothing about specs. Where to start, where to start. Oh yes, the gpu's.
http://forums.xbox-scene.com/index.p...&#entry3470668
Clearly the 360 gpu is stronger. Oh, as for the memory. The 360 wins. The Xbox 360 has Unified Memory Architecture that lets the CPU and GPU share the system's 512MB of memory. The PlayStation 3 on the other hand has 256MB of XDR memory and 256MB of GDDR3. Yes the PS3's memory may be fast but the 360's is much easier to program for plus larger textures.
About the only thing that the PS3 has going for it is the cell processor. But with 7 processors, programmers have to program each individual thing for each processor. As for the triple core processor in the 360, not a single developer has used all 3 cores to date. So the 360 has plenty of cpu power. Plus powerpc processors, from what I hear, are much easier to program for. Not only is the hardware much easier to program for the 360, M$ made some kick ass dev tools. Meaning pretty much everything is developed for the 360 and is ported to the PS3. I must admit M$ did it right this time around.
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