Hi you asked about which axis was mixed up, well I can't really tell. But from your description it could well be your new 'z' axis. Take a look below at my screenshots. The first is from the PSP the second is straight from Quake 3. I'm standing in the same place (approx.) in both shots.
http://img215.imageshack.us/img215/4...irrored7fk.jpg
http://img215.imageshack.us/img215/7251/cpm120hh.jpg
The map is CPM12 and is distributed in CPMA map pack 3. CPMA website is
www.promode.org and the map pack is found here:
http://www.challenge-tv.com/index.ph...detail&file=51
CPM12 renders really nicely with next to nothing missing and the bsp is about 3.5MB. Some of the teleports were even drawn
I hope you can sort it out easily.
I also had a go a loading other Quake 3 engine maps with mixed results. I managed to load a Wolf:ET map in your viewer. I tried MOHAA without sucess (it crashed with random colour garbage) and I needed a bigger memory stick for Call of Duty and was unable to test it. That was all Q3 engine games I have installed atm.
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