Page 8 of 10 FirstFirst ... 45678910 LastLast
Results 71 to 80 of 91

Thread: When a PSmonkey & a Q3 BSP map mix!!

                  
   
  1. #71
    PSP Modder Produkt's Avatar
    Join Date
    Nov 2005
    Posts
    403
    Rep Power
    73

    Default

    >>> 1TimeUser:
    There could be a problem with that, Them authorizing homebrew to use one of their stories with restraints kinda gives off a weird vibe to sony...

    I'm going to keep general respects (sorta like the starcraft mod for Warcraft 3, they required the broodwar cd for people to be able to play it)
    PSP Q3BSP Projekt: Here
    Iris Wiki Database: here
    Iris Game Info: Here
    Iris Addons: Here
    PSP File Shack: Here

  2. #72
    DCEmu Legend Cap'n 1time's Avatar
    Join Date
    May 2004
    Location
    Right behind you...
    Age
    37
    Posts
    4,547
    Rep Power
    121

    Default

    Quote Originally Posted by Produkt
    >>> 1TimeUser:
    There could be a problem with that, Them authorizing homebrew to use one of their stories with restraints kinda gives off a weird vibe to sony...

    I'm going to keep general respects (sorta like the starcraft mod for Warcraft 3, they required the broodwar cd for people to be able to play it)
    I see. Way to think ahead. . This could violate IP (intellectual property), even with the CD requirement.

    I suggest this because When I was working on the ill fated HaloUT mod with thoes SOBs I was actually ripping MODELS and TEXTURES from Halo 2 (1timeuser beats himself with the unethical stick). We were however ripping the textures so that a modeler could view them and create his own from scratch. I emailed Bungies content manager and former editor of xbox magazine Frank O'conner, and he said... well I forgot what he said. Anyways It might be wise to name it somthing other than Doom3 or even Doom for that matter... I also recommend you give it some noticible differants (which would actually be cooler anyways.)


    While Unreal Engine is "moddable", It isnt open source and it wasnt being ported to a console, so that might have been the dumbest example in the universe. forgive me

  3. #73
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    Hey just a small update. Nothing major but today I've implemented a few things.

    1) Surfaces tags (defined in the texture) with a no draw & sky are not rendered anymore
    2) A skybox has been implemented but needs some work (it's my first skybox).

    The skybox is defined by saving the texture index of the last texture with a sky surface tag. (hope thats not confusing).

    Anyways works and looks nice but I need to add some subdivision ( it looks like a single texture extreamly streached over the screen).

    --edit--
    This weekend I am going to start heavly into the bsp tree code so I can improve framerate.

  4. #74
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    Hey just a quick weekend update. I have started implementing the BSP tree. So far results are not very pretty but atleast the ground work is mostly done.

    So far the bug right now is it's not really drawing only whats needed. it insted draws some stuff but others are missing.

  5. #75
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    uggg, this bsp tree stuff is pissing me off to high hell. I still can't get it to give me exactly what i need and not a bunch of random surfaces.

    This might take longer then I exspect to fix.

  6. #76
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    Small update. No real changes since. I've been a bit busy due to work but now I got some more free time again. I'm going to screw the BSP tree till I can find out whats wrong (will have to code it on the pc to comapair what i did wrong & debug things).

    I'm atm going to start looking into view frustrum clipping. This is the 2nd half that needs implementing but i've skipped since I was unsure how to implement it. I now think I found a way to retrieve the current view matrix from the psp.

    I'll update here when I have more info.

    Oh Fox & Produkt,
    How are your guys maps comming alot? It's been relatively quiet recently from your relms.

  7. #77
    PSP Modder Produkt's Avatar
    Join Date
    Nov 2005
    Posts
    403
    Rep Power
    73

    Default

    I'm currently working in the hardmodding scene, Building a brand new computer case for my upcomming amd athlon 64x2 4200+ system

    Right now my time has been occupied building a lower end gamming computer for my younger brother, having to repaint the case because it was lannified by a good friend of mine who gave it to his wife, then took it back doodled on it for no obvious reason, and gave it to me with all of the parts, its a nice machine but I fried the processor trying out old power supplys...

    Any way its getting a brand new custom paint job which wont be too special but atleast it will be unique!
    PSP Q3BSP Projekt: Here
    Iris Wiki Database: here
    Iris Game Info: Here
    Iris Addons: Here
    PSP File Shack: Here

  8. #78
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    Yay, sceGumStoreMatrix is my hero. The only problem is if i'm in the model matrix mode. I only get whats in the model matrix mode and not the whole shabang. So just have to keep that in mind but it does give me the current matrix stored on the stack (if that makes sense to anybody).

    So this week I will be able to add viewing frustrum clipping in and see how things go.

    Produkt,

    Cool. Just currious.

  9. #79
    DCEmu Regular MGFox's Avatar
    Join Date
    Nov 2005
    Age
    42
    Posts
    293
    Rep Power
    73

    Default

    I've completed all the inside geometry for the main rooms, all I need to do is the outside sections and the secret rooms...

    On the work side of my life, things haven't so much gone bad...they've gone completely Bad Sh*t Loco!!! This means that not only is my free time sparse, but when it arrives I just wanna drink or sleep from (mental) exhaustion!

    I do want to continue working on the Map, but my progress has become slow, to say the least, and I understand if you'd prefer someone with a more reliable schedule...so, it's up to you, I can either continue, albiet slowly, or I'll hand over the .map file and just help in small doses where I can!

    Please be kind...my income has become unstable so I'm in quite a worried state!

    Cheers,
    Fox

  10. #80
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    Quote Originally Posted by MGFox
    I've completed all the inside geometry for the main rooms, all I need to do is the outside sections and the secret rooms...

    On the work side of my life, things haven't so much gone bad...they've gone completely Bad Sh*t Loco!!! This means that not only is my free time sparse, but when it arrives I just wanna drink or sleep from (mental) exhaustion!

    I do want to continue working on the Map, but my progress has become slow, to say the least, and I understand if you'd prefer someone with a more reliable schedule...so, it's up to you, I can either continue, albiet slowly, or I'll hand over the .map file and just help in small doses where I can!

    Please be kind...my income has become unstable so I'm in quite a worried state!

    Cheers,
    Fox
    Fox,
    Personal life > This project.
    I was just currious since you've guys been a bit quiet recently. Work on it when ever you feel like it and have time.

    This is just a hobbyist project, not the main focus of our life.

    I hope things vastly improve for you asap.

Page 8 of 10 FirstFirst ... 45678910 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •