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Thread: When a PSmonkey & a Q3 BSP map mix!!

                  
   
  1. #21
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    Quote Originally Posted by Produkt
    I came here to comment on your fantastic work, our team hasent been able to afford the PSP dev kit just yet and this has helped tremndosly with our map tests, I cant wait for your mod release we will be the firsts to offer a mod and If need be I will donate some time to help you with your doom 1 port.

    The Free Men Beta, comming soon

    Which model format will you be using, MD3?
    My target is MD3 as psp has excelent suport for bones to make things run more smoothly. On my pc builds so far I already suport MD2 so i might include that for anybody who wishes for a more simpler setup, plus vertex blending over bones might have some advantages for someone try to do some morphing and etc.

  2. #22
    PSP Modder Produkt's Avatar
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    Quote Originally Posted by 1timeuser
    i think doom 1 was ported by lantus (who is emu scene legend). I think monkeyboy was just talking about making quake 3 maps similare to doom 1's.

    sorry i was refering to the port to his engine not to the psp

    I am a mapper, texture and concept artist, with a slight knowlage of c/c++

  3. #23
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    hey just a small notice. I am trying to implement the BSP Node/Leaf system to help reduce the amount of polygons sent for rendering. Hopefuly if all goes well sometime late this week I can release a new build with better framerate and all the recent things I've added in.

    On another note. If you have not seen DoomDS, you should !!
    http://dual-soft.com/doomds/

    I want to do this (ie remake doom) on the psp. :P

  4. #24
    DCEmu Legend Cap'n 1time's Avatar
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    Quote Originally Posted by PSmonkey
    On another note. If you have not seen DoomDS, you should !!
    http://dual-soft.com/doomds/

    I want to do this (ie remake doom) on the psp. :P
    wow, doomds looks stunning! I actually might be able to hook you up with some very experianced modelers. Old pals from the HaloUT and Project nexus groups (dont ask, UT2k4 stuff that died for me) might be interested in modeling and mapping. If your interested one person comes to mind, however I have heard rumors that he actually joined Epic, so no garuntees. let me know what you think. In the mean time, keep up the good work!

    one more thing.
    http://www.anim8or.com/main/
    basically, this is the mspaint of 3d modelling. In other words, you can be a complete idiot (like myself) and actually make stuff with this. It has a collection of tutorials on its site to get you started, and actually their forums are full of people just looking for projects (and some of them are very talented too!) i suggest you take a peek.

    hope some of these words help.. as much of a jerk I am, i love people that i know can get stuff done (unlike the damn ut2k4 project groups i worked with).

  5. #25
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    i'll have to dl and try halout sometime soon (i have ut2k4 at work).

    thanks for the offer

  6. #26
    PSP Modder Produkt's Avatar
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    I Would like to talk to you on some form of messenger, I have some free time to model some stuff for Doom aswell as map's and textures

  7. #27
    PSP Modder Produkt's Avatar
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    Well i decided to mess around, Being a texture artist and mapper I assumed that I was capable of making low poly models so here we go!



    a fist model! due to me being in capable of turning the other hand the right direction and no smoothing knowlage! thats not fully how it will look in final. but any way 48 tris per hand unoptomized making the final roughly 70 for the final optomized model possibly much less if because i can take off the back sides of the models due to them not being seen!

    any who so due to the anti aliasing that wont be there and the screen size I think that could be adiquet, and I know you may have optomization issued due to the unofficial SDK so more power to the frames!

    textures will bring this sucker to life I promis you!

  8. #28
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    kind of cool. Your best to probably look into making quake 3 maps first since that will be finished first before I get into things like models (true i can do md2 models but I wont start working on md3 or cleaning up md2 till after I get the bsp tree finished and fix bezier bugs).

    I'll shoot you a pm on how to get ahold of me on msn.

  9. #29
    DCEmu Regular MGFox's Avatar
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    I got bored last night and started to map out E1M1, its only about 15mins work, it was mainly for me to get back into mapping as I haven't done it for a while :-




    It's literaly just the first area, and I'm still not 100% sure about scale.

    Cheers,
    Fox

  10. #30
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    Quote Originally Posted by MGFox
    I got bored last night and started to map out E1M1, its only about 15mins work, it was mainly for me to get back into mapping as I haven't done it for a while :-




    It's literaly just the first area, and I'm still not 100% sure about scale.

    Cheers,
    Fox
    *eyes popping out*
    Please email me that map !!!
    that or post it here if you dont mind.

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