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Thread: Wolfenstein 3D V5.0! Its here! - Perfect Sound, Instant Save/Load & Lots More!!

                  
   
  1. #21

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    Quote Originally Posted by soulburn View Post
    Many thanks!
    I posted it on another forum, but maybe this one is visited more often, I noticed few thigs:

    - how to change controls? It seems that readme file says nothing about that. In-game menu says: no options avalible
    - how to change savgame name? pressing X gives me "y" and nothing more
    - sometimes dificulty level optios are grayed-out, i can choose first, or first and last dificulty (in spear of destiny, shareware and full), I don't remeber happening it in pc version
    I also replied to you at that other forum but I will repeat it again here to save someone else asking

    Controls : Can't be changed via the menu i am afraid. Someone would need to write a psp specific input handler for it.

    Savegame name : Someone could add an osk to wolf to change the name, i just didn't think it justified the time taken to do so. Are you really going to have more than one save per game? I don't think so at least.

    Difficulty : Yeah that's a weird random bug that i only discovered after releasing. It only happens randomly. Next time you start the game it should allow you to select them as usual.

    ------------------------------------------------------------------------------------------------------

    Thanks for all the nice comments. There is a possibility of a 5.1 release. There is that bug mentioned above that i would like to fix, and maybe add those status messages that some member mentioned before. I will think about making it. Just want to wait a bit for any more bug reports before deciding.
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  2. #22
    DCEmu Newbie soulburn's Avatar
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    From readme:
    - Configurable Controls and mappings (Zack & Chilly Willy)

    so, how can I configure it? nothing else in readme about that. how to switch between digital and analog movement?

    - Dpad is now default for movement, to change to analog see below

    see where? default mapping is described, but nothing more. is something missing in readme?
    Last edited by soulburn; August 18th, 2008 at 14:32.

  3. #23

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    Quote Originally Posted by soulburn View Post
    From readme:
    - Configurable Controls and mappings (Zack & Chilly Willy)

    so, how can I configure it? nothing else in readme about that. how to switch between digital and analog movement?

    - Dpad is now default for movement, to change to analog see below

    see where? default mapping is described, but nothing more. is something missing in readme?
    Sorry both those statements are incorrect.

    The guy that does the readme files (da1writer) was in a big rush last night and obviously forgot to remove those parts before he had to go.

    So it is as I said above at the moment.
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  4. #24
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    Quote Originally Posted by Zack View Post
    Sorry both those statements are incorrect.

    The guy that does the readme files (da1writer) was in a big rush last night and obviously forgot to remove those parts before he had to go.

    So it is as I said above at the moment.
    Whoops, sorry about that Zack and Souldburn. I think the controls are the best as they can be IMO. Analog runs, digital walks, your choice in what to use.

  5. #25
    DCEmu Newbie soulburn's Avatar
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    ok, everything is clear now however, if version 5.1 will be comming, an option to decerse/incarse analog sensetivity would be useful, it's a litlle bit to fast for me now.
    Last edited by soulburn; August 18th, 2008 at 16:47.

  6. #26

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    Quote Originally Posted by soulburn View Post
    ok, everything is clear now however, if version 5.1 will be comming, an option to decerse/incarse analog sensetivity would be useful, it's a litlle bit to fast for me now.
    Joysens already does that.
    http://www.dcemu.co.uk/vbulletin/sho...hlight=Joysens


    Freakin sweet Zack, thx:thumbup:

  7. #27
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    The stick is the mouse - unless you are holding O, then it's cheats. It is analog - if you press the stick a little, it goes slower, and if you press it all the way over it goes faster. Maybe a little too fast for folks... probably needs to be scaled slower. There is a run button (SQUARE) for folks who want to move faster with the DPad.

    I've never seen the bug where the difficulty levels are grayed out... not once in several days. Guess you're just lucky.

    I tried to get Zack to put in an OSK, but noooooooo. Until there is one, you have to be satisified with using things like the weapon selector buttons to give you "1" to "4" to use in the savegame tags as identifiers.

    EDIT: Actually, the weapon selectors are no longer available for use in the tags since Zack convinced me to make O a cancel button in the menu. So there's really almost nothing to use in tags right now. Oh well.

    Also, there's an error in the control listings in the readme...
    START = Menu (Esc)
    O + START = cycle CPU speed between 133, 180, 222, 266, 300, and 333 MHz.
    SELECT = Enter
    O + SELECT = Backspace
    Last edited by JLF65; August 18th, 2008 at 23:35.

  8. #28
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    This is a great homebrew. Thank you so much for your time investment to make my(and many others) lunch break alot better tommorow. I've been waiting for the sound/save game fix. Once again thanks this is seriously awsome.

  9. #29
    DCEmu Newbie AshTR's Avatar
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    Hmm, I have a quick question, Zack.

    Are you testing your releases on both a Slim and Fat PSP? Or just one of them?

    EDIT: Also, I'm having issues with SoD Full in that the difficulty screen is messed up like the poster before me. It only allows me to select the first difficulty. I'm going to try getting rid of the Wolf_3D folder though and just putting the game on new to see if that'll fix it too.

    EDIT 2: It seems doing that fixed Wolf3d Full at least. The only issues I see left is that item pickup has no sound and the music is indeed too fast. (I can provide a clear example of the PC audio and PSP audio if you'd like a comparison that clearly shows.)

    Note: I'm using a PSP Fat. The sound could all be completely fine on Slims for all I know.
    Last edited by AshTR; August 19th, 2008 at 08:18.

  10. #30

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    Quote Originally Posted by AshTR View Post
    Hmm, I have a quick question, Zack.

    Are you testing your releases on both a Slim and Fat PSP? Or just one of them?

    EDIT: Also, I'm having issues with SoD Full in that the difficulty screen is messed up like the poster before me. It only allows me to select the first difficulty. I'm going to try getting rid of the Wolf_3D folder though and just putting the game on new to see if that'll fix it too.

    EDIT 2: It seems doing that fixed Wolf3d Full at least. The only issues I see left is that item pickup has no sound and the music is indeed too fast. (I can provide a clear example of the PC audio and PSP audio if you'd like a comparison that clearly shows.)

    Note: I'm using a PSP Fat. The sound could all be completely fine on Slims for all I know.
    Hey ashtr.

    The bug regarding difficulty being grayed out is random, and unrelated to what psp your using. No need to do what you did above. Just go back to the xmb and boot the game again, and it should be fine. I will fix this in v5.1.

    As for the audio we are pretty sure that it IS being played at the right tempo. Try the second level on Wolf3D full. It is slower than the first tempo wise.

    Provide the sample anyway. If your playing Wolf3D Via Dosbox that could be why the sound is slower. Doxbox could be using a unfixed fmopl generator. Who knows
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