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Thread: Wolfenstein 3D V5.0! Its here! - Perfect Sound, Instant Save/Load & Lots More!!

                  
   
  1. #61

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    Quote Originally Posted by Roscharch View Post
    First, i have recently arrived DCEMU searching this threads about Wolfenstein. I discover the existence of this great port in psp.scenebeta.com, an spanish page. So, hello everebody, you are doing a great job. And many thanks to Zack for allows participate.

    At the fisrt time i play this game (80's) i just saw that there was the beginning of a new era in videogames. I love this game :-)

    This port is great. It works fine, despite a few bugs as the one mentioned by madtest. This one happens to me :-(. I hope you fix it.

    And now i want to contribute. I have designed an image for the menu.



    The image menu and the cursor:
    http://www.megaupload.com/es/?d=9ISPIAIF

    I have also suggest the different places where locate the cursor. Sorry, i don't know a bit about programming psp so i don't know how to index the cursor on the screen, this has to be done by Zack:
    http://www.megaupload.com/es/?d=Y1SV80JH

    I hope you like it

    Sorry, excuse my poor english.
    Hi. Looks great! Nice idea. I will use this (or if you change the design i will use that too) in v5.1

    Quote Originally Posted by Fredd543 View Post
    I tried to reproduce the save-game-problem mentioned by madtest & bah.
    They're right, saving in the first level works fine.
    Saving after first level (tried till level 4) results in corrupted save-file (save-coordinates OK - weapons, points & lives are reset).

    If i, after that, start a new game from level 1 & save there, this save-file is also corrupted.

    This is reproduceable in:
    Wolfenstein 3D (CD Version)
    Wolfenstein 3D (Patched Floppy Version)
    Spear of Destiny
    SOD Level Pack 2
    SOD Level Pack 3

    I didn't try in the Shareware-Episodes but should be the same.

    Hope this will help a little,
    Greetings from germany,
    Fredd543
    I will fix this for V5.1

    Keep the suggestions coming everyone Reports of new bugs seem to have stopped which is very pleasing
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  2. #62
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    Quote Originally Posted by Zack View Post
    I will fix this for V5.1
    Already fixed... check your email.

  3. #63

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    Quote Originally Posted by JLF65 View Post
    Already fixed... check your email.
    Nice

    No more email fixes you!, I want to fix something too

    :thumbup:
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  4. #64
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    Quote Originally Posted by Zack View Post
    Would anyone be interested in the suggestion made by a member (sorry I forget your name) for status messages to be printed on screen?

    I.e. when you pick up a weapon, treasure etc it would tell you at say the top left...

    Aside from that any other new features you would like to see in 5.1?

    I am going to make the gameloader non static in the next release... So you can put it in whatever folder you want... with a possibility of whatever filename you want for the subfolders too...

    Please post if you have any suggestions, they may or may not be in v5.1 which i hope will actually be the final release lol
    I'd personally like to play the game as close to the original as possible, so I'd prefer the display messages optional (on/off). (same with the secret doors: marking them is imho pointless, as they aren't secret anymore then)

    Just some wishes for the next release:
    - fixing the analog knob sensitivity, maybe even config possible by user
    - I find the cheats are enabled too easy, I keep on activating them without intention..
    - bringing back quicksave and quickload would be lovely (if the few buttons on the PSP leave room for this).

    Just some thoughts... And once again, many, many thanks to bring one of my all time favorite games to the PSP!

    :thumbup:

    I know we don't play "game building on order" here, but you asked for the opinion of the fans... This is mine...

    keep up the great work!

    azul

  5. #65

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    Quote Originally Posted by azul88 View Post
    I'd personally like to play the game as close to the original as possible, so I'd prefer the display messages optional (on/off). (same with the secret doors: marking them is imho pointless, as they aren't secret anymore then)

    Just some wishes for the next release:
    - fixing the analog knob sensitivity, maybe even config possible by user
    - I find the cheats are enabled too easy, I keep on activating them without intention..
    - bringing back quicksave and quickload would be lovely (if the few buttons on the PSP leave room for this).

    Just some thoughts... And once again, many, many thanks to bring one of my all time favorite games to the PSP!

    :thumbup:

    I know we don't play "game building on order" here, but you asked for the opinion of the fans... This is mine...

    keep up the great work!

    azul
    Sure Most, if not all will be fixed/added in 5.1

    Quote Originally Posted by azul88 View Post
    I know we don't play "game building on order" here, but you asked for the opinion of the fans... This is mine...

    azul
    :rofl::rofl::rofl:

    I guess I am requesting it in this thread anyway so go ahead
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  6. #66
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    Quote Originally Posted by Zack View Post
    Nice

    No more email fixes you!, I want to fix something too

    :thumbup:


    Well, that was my coding there, so I figured it was my responsibility.

    Be sure to check that... make sure it's REALLY working.

  7. #67

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    Quote Originally Posted by JLF65 View Post


    Well, that was my coding there, so I figured it was my responsibility.

    Be sure to check that... make sure it's REALLY working.
    Heh I guess

    And sure da1writer will surely test the hell out of it for us all
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  8. #68
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    Quote Originally Posted by Zack View Post
    Heh I guess

    And sure da1writer will surely test the hell out of it for us all
    Give him a bit more than half an hour this time.

  9. #69

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    I thought I noticed something....

    When you die on your PSP Port everything looks normal (Head drops down, like the game pauses, enemy's stop moving etc..)

    But! When I die playing it on the PC The screen fades to a transparent red (I am guessing to symbolize blood). *Update* Read "EDITS" under Screenshot below!

    Could you add this? =O Since it's actually part of the game.

    Example of when it's done fading into red on PC (image reduced to 50% original size):



    EDIT: I am not sure if this is just the NewWolf Port doing this or if it's part of the original game, I remember playing this in the olden days and I think I remember it doing the red fading thing as well.

    EDIT2: Ok its NewWolf which makes it transparent and fade in, the Original made it Just "fade" in by having several blocks appear to eventually cover the screen to make it a solid Red Color instead of being transparent red. So... It's up to you, old school way or the Transparent NewWolf Way.

    - Elliott Nally
    Last edited by elliott_nally; August 22nd, 2008 at 06:59.

  10. #70
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    @ elliott_nally : Good job, I noticed this as well in Dosbox. I'm sure it will be easy to implement. This seems easy right Zack.

    @ JLF65: Yeah, I found the same bug like everyone else in the prebuild before everyone in the community got it. Zack did tell me you fixed it so I guessed it was without trying. I'll try to test alot more thoroughly whenever Zack gives me another build. I do take long periods of playing once Zack signs off MSN (like 3- 4 hours) I was only quick once (right before the hours of the 5.0 release) due to me having plans. Maybe this bug was my fault for not retrying it, sorry about that.

    @ azul88: Let's go down this list of yours shall we, I'm sure Zack is going to see this and enjoy !
    Q1:- fixing the analog knob sensitivity, maybe even config possible by user
    A: I too found that I was going too fast that I just stopped using it. Even though I know it is pressure sensitive but now I feel forced to use the digital pad due to it being slow enough for me to enjoy. Maybe Zack could just take his original idea of making the digital and analog being the same. I mean, doesn't the square button run anyway?
    Q2: - I find the cheats are enabled too easy, I keep on activating them without intention...
    A: Me and Zack originally had the cheats in a way that you had to press 3 buttons in order to activate them. I thought it was great as it gave you a bit of challenge to activate them. Due to certain people.. well person (who we won't mentioned) thought the cheats were "too hard" and wanted it to be easy as pie to activate. I too accidentally activate cheats when I don't even want to. Zack, please look into this and do what YOU believe should be done, it is your project after all.
    Q3: - bringing back quicksave and quickload would be lovely.
    A: There was a reason it was removed, it created too many problems/ corruptions/ and sometimes would just downright not even work the way it should or at all. We received alot of complaints from people saying this and we chose to just remove it. Maybe Zack might implement it back, who knows. I'll talk to him tomorrow or this weekend about it.

    @ Roscharch: I love this new game loader screen! Very clean and pretty much says everything you need to access on one screen alone. I believe Zack has a good idea how to do it, so here's to crossing your fingers eh !

    Zack, sorry, Boss is working me to the bone due to him knowing I'll be quitting in three weeks. Hopefully he has a heart and lets me go early tomorrow because I miss our chats. Hope to see you tomorrow but if not I'll try to PM you or post on the thread but I know this weekend is a definite. CYA!

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