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Thread: Wolfenstein 3D V5.0! Its here! - Perfect Sound, Instant Save/Load & Lots More!!

                  
   
  1. #91

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    I play my wolf3d on WinXP using NewWolf and the sound is slower then what plays on the PSP. It's like how I remembered it back in the good old days. so yeah I vote slowing it back down to how most of us remember it as. Another thing I notice is the pick up treasure sounds are only 1/4 or so as long compared to what I get when using NewWolf or the old school version. (on the PSP they just cut out mid way through or sputter and end)

    So all in all I would have to go to the wolf3d_dosbox.mp3 recording that speed is what I vote on, sounds exactly like how I remember it.

    @Zack
    No Rush, just keep up the good work!

    @joe.inom:
    Yes I believe we all who have come to this thread know that, glad your banned. =D
    Last edited by elliott_nally; August 27th, 2008 at 13:25.

  2. #92
    DCEmu Newbie AshTR's Avatar
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    Wait a second...Why couldn't I have just cited one of the other source code Wolf3Ds for music...Their music sounds the same as the DOSBox version.

    Also, NewWolf was discontinued and is slightly buggy. I did however find Wolf4SDL which runs cross-platform. Also works with all the file versions. There are screenshots on their site of it running on Dreamcast and GP2X. So you might wanna check that out if you want Wolf3D for other devices that have cruddy ports or just want a native Wolf3D true to the original.

    http://www.chaos-software.de.vu/
    Last edited by AshTR; August 27th, 2008 at 16:34.

  3. #93

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    Quote Originally Posted by AshTR View Post
    Wait a second...Why couldn't I have just cited one of the other source code Wolf3Ds for music...Their music sounds the same as the DOSBox version.

    Also, NewWolf was discontinued and is slightly buggy. I did however find Wolf4SDL which runs cross-platform. Also works with all the file versions. There are screenshots on their site of it running on Dreamcast and GP2X. So you might wanna check that out if you want Wolf3D for other devices that have cruddy ports or just want a native Wolf3D true to the original.

    http://www.chaos-software.de.vu/
    I could always make a pc version of my wolf port if people would be interested in having it....
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  4. #94
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    Quote Originally Posted by Zack View Post
    I could always make a pc version of my wolf port if people would be interested in having it....
    Good idea... after it's finished. This next update should clear out the remaining issues people have.

  5. #95
    DCEmu Newbie AshTR's Avatar
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    Quote Originally Posted by JLF65 View Post
    Good idea... after it's finished. This next update should clear out the remaining issues people have.
    Sounds good to me. Got an ETA or will it just happen when it happens?

  6. #96
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    Also wots up with the circle strafe'in , i mean circle as in moving or runnin around the level in a circle, not circle as in the keypad button circle , if u know wot i mean i mean wen u try to hold the right side step button and move left button at the same time to circle turn, it kind of stutters the movement

  7. #97

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    I have never encountered any bugs with NewWolf. hmm. Anyway, Can't wait for 5.1 with the slower sound and hopefully, the blood"Idea when you die will be implemented as well. As I mentioned here: http://www.dcemu.co.uk/vbulletin/sho...0&postcount=69

  8. #98
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    Don't worry elliott_nally, I've been in talks with Zack about it so he is going to try to implement some (if not all ) the features people have already mentioned.

    Zack, ricky006 is right about the strafin, why is it so jittery when trying to circle strafe, is it able to be fixed?
    Also, about the PC version... ummmm...
    I'll leave my comment when we are able to talk again on MSN (this weekend is a gimme)...

  9. #99
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    Quote Originally Posted by ricky006 View Post
    Also wots up with the circle strafe'in , i mean circle as in moving or runnin around the level in a circle, not circle as in the keypad button circle , if u know wot i mean i mean wen u try to hold the right side step button and move left button at the same time to circle turn, it kind of stutters the movement
    That's because Wolf3D doesn't support circle strafing. You either turn, or you strafe. You can't do both without rewriting the actual player movement code in the game itself. Doom was the first id game to support circle strafing.

    However, I wanted it anyway, but without rewriting the player code. So I made the input handling so that if you are either turning or strafing, it's like normal - nice and smooth. If you're trying to do BOTH (circle strafing), it turns on one update, strafes on the next, turns on the next, strafes on the next, etc.

    It works, but it's a bit jerky. Sorry, but it wasn't worth the work to do it "right".

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    Quote Originally Posted by JLF65 View Post
    That's because Wolf3D doesn't support circle strafing. You either turn, or you strafe. You can't do both without rewriting the actual player movement code in the game itself. Doom was the first id game to support circle strafing.

    However, I wanted it anyway, but without rewriting the player code. So I made the input handling so that if you are either turning or strafing, it's like normal - nice and smooth. If you're trying to do BOTH (circle strafing), it turns on one update, strafes on the next, turns on the next, strafes on the next, etc.

    It works, but it's a bit jerky. Sorry, but it wasn't worth the work to do it "right".
    I understand, hopefully others will too !
    Last edited by da1writer; August 28th, 2008 at 05:25.

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