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Thread: PSX emulator for PSP

                  
   
  1. #1
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    Default PSX emulator for PSP

    im thinking anyone here with experience can possibly port pcsx or adripsx for the PSP a lot of work will be needed but its worth a go much better than making useless homebrew games ......

  2. #2
    PS2 User Joe88's Avatar
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    Its already in the R & D. PSPSOne

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    DCEmu Rookie bill00000's Avatar
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    Maybe the "useless homebrew games" help devs to become more comortable programming on the PSP, so they could go for a project like you stated. But maybe they're discouraged by people like you, and will never even start coding for the PSP.

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    Default coding

    im a coder my self although i have no experience from the emulation scene

    notice when i said experienced and not newbie coders .... my point is its better to release something that is really wanted rather(so many coders can work on it at the same time(kinda like a open source emu with multiple coders) than ports of doom or ports of Pacman for the psp

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    emulation coding is a whole different world from any other coding. think about this: anyone who would have the skill to port one of these, doesn't need to be told to do it by you.
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

  6. #6

    Cool

    A PSX emulator for PSP is pretty pointless IMO. Aside from the obvious slooooownesss, the screen ratio would look terrible.

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    Quote Originally Posted by 1up.com
    The same is true of the PSP version, because, well, it's exactly the same game.

    Exactly.

    The graphics haven't been enhanced in any way; the plot (at least four hours in) is unchanged; the character upgrade path is the same; dungeon layouts are identical to the older version of the game.

    In fact, it's tempting to say that Legends for PSP is simply the original game running on an impressively solid PlayStation emulator -- a possibility given all the more credence thanks to the fact that it features a number of quirks unique to the PlayStation.

    For instance, the jumpy textures caused by the PS1's lack of z-buffering are there, and the same polygon clipping errors can be seen. Furthermore, saving the game brings up a standard PSP system overlay that causes the game animation beneath to suffer severe slowdown -- a hallmark of emulation.

    But what really makes this port look emulated -- or at the very least, extraordinarily lazy -- is the fact that Capcom didn't bother to resize the game's graphics to fit the PSP's widescreen. That's right, you can either play in "stretched" mode or with letterboxing on both sides.
    Full Story

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    Default coool

    does this mean that theres a possibilty a PSX emulator is actualy hidden in megaman just like when sega released genesis remakes for dreamcast that had a hidden emu inside???

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    Default not really

    its not pointless at all can you imagine a portable xenogears,resident evil or ffVII that would be great

  10. #10
    DCEmu Legend Cap'n 1time's Avatar
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    Quote Originally Posted by tegs123
    its not pointless at all can you imagine a portable xenogears,resident evil or ffVII that would be great
    I would love to play xeno gears on my psp, that much I agree with... but when you mentioned "useless homebrew games" and
    notice when i said experienced and not newbie coders .... my point is its better to release something that is really wanted rather(so many coders can work on it at the same time(kinda like a open source emu with multiple coders) than ports of doom or ports of Pacman for the psp
    well.. you shot yourself in the foot.

    You may be an experianced coder, but anyone who says somthing like that does not have the same outlook as us, and thus looks like an asshole when he says somthing like that.

    coders of the emulation scene also have to concider many other things that you visual c "gurus" might not concider, and that is mainly hardware support. the PSP just might not be powerfull to do an easy port of PCSX or whatever. While it might be possible to run a PSX emulator on PSP at full speed it would take alot of work.

    A fine example of somthing thats been done I think is bleemcast. bleemcast was a very well made *commercial* psx emulator for Dreamcast. Special disks supported special games, but the bottem line is that not only did it run the games at full speed, but it ran them with improved quallity! So is bleemcast a port? HELL NO! It was programmed from scratch in machine language (I guess you could say it would be like rewriting the bible in another language that you dont completely know). And the reason why it might have been comercial is because it required ALOT OF WORK!

    "so why dosnt someone program it in assembly?!"
    well.. Mabey if you paid them alot they would. I imagine that would be like a full time job for weeks. No one has that much spare time on their hands, and time is money. And selling it is also illegal , which is why you couldnt find bleemcast at your local walmart.

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