
Originally Posted by
soatari
That's a good example. The idea is to get someone VERY familiar with coding the PSP and unlocking a good deal of its capable power. If you develop an emulator from the ground up for the PSP, its performance will be much better than trying to port code made for the PC over to an entirely different system.
You also need to take into account the similarities between how the PSP processes things and how the PS1 did. Let's say, hypothetically, the PS1 processes sound the same way as the PSP (I know it probably doesn't, but it's just theory), if it did, then letting the PSP process that RAW instead of trying to emulate it, it really frees up alot of processor power. This is the primary difference between what a PSP emulator could be and what a PC emulator is.
If the basic ports that have been coming out lately actually DO have a built in emulator, then trying to reverse engineer that would be the best bet at getting a full speed PS1 emulator. Of course, not being an experienced coder, I have actually no idea how one would do that. But this does give you a better idea of what really needs to be done.
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