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Thread: GTA Chinatown Wars: 2D or 3D?

                  
   
  1. #21
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    A fully open 3d world made to work with just 4 megabyte of slow RAM? Heh, i don't think so, at least it's VERY hard to imagine!

    I have heard some peoples thoughts, that a 3D gta on the DS could have the same graphics as "Dementium the Ward" But isn't that far more harder to make a GTA with a beautiful open 3D world than making a beautiful 3D horror corridor with a few monsters as in Dementium the ward???

    I think it would require more system memory on the DS!

    Correct me if I'm wrong!

    I would vote for a 2D GTA.

  2. #22
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    English Dammitt!!!

  3. #23
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    A fully open 3d world made to work with just 4 megabyte of slow RAM? Heh, i don't think so, at least it's VERY hard to imagine!
    Driver and Driver 2 on the original playstation did a pretty good job for an open 3D world, and if I remember correctly the hardware only had 2MB of main RAM. The main problem I foresee for a 3D DS GTA would be the hardware's poly limits, as it can only render 2048 triangles in a frame.

    It's certainly possible to create a 3D version, but just needs some keen and experienced programmers (and plenty of financial backing)

    I personally hope that they do go with a 3D version as it would be very technically impressive to pull off. I just hope they don't turn it into a huge set of touchscreen/microphone mini games!

  4. #24

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    It better be 3D or i'll stab my self until it is.

  5. #25
    DCEmu Newbie ciper's Avatar
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    Quote Originally Posted by Harshboy View Post
    I'll take some choppy 3D GTA over kick ass looking 2D mainly because all 2D GTA Games sucked.
    You sir piss me off. The original Grand Theft Auto games were great. GTAIII and its sequels would not exist if the originals weren't so popular.

    Grand Theft Auto III was released in 2001. Back then pre orders weren't common unless the game had some type of following. I was one of those people who preordered based solely on the gameplay of the previous THREE games (yes London counts).

    Even today GTA two is still worth quite a bit of money for a copy of the DC version.

    In short, die (in a fire preferably)

  6. #26
    DCEmu Legend Eviltaco64's Avatar
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    Quote Originally Posted by ciper View Post
    You sir piss me off. The original Grand Theft Auto games were great. GTAIII and its sequels would not exist if the originals weren't so popular.

    Grand Theft Auto III was released in 2001. Back then pre orders weren't common unless the game had some type of following. I was one of those people who preordered based solely on the gameplay of the previous THREE games (yes London counts).

    Even today GTA two is still worth quite a bit of money for a copy of the DC version.

    In short, die (in a fire preferably)
    Oh, my.
    Dont wish someone died in a fire if they didnt like a 2D version of a video game :rofl:.

  7. #27
    DCEmu Coder vicious1988's Avatar
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    I remember back in the day. We'd get to Tech Ed, install the GTA2 demo, and see who could cause the most mayhem. Of course, that was before we were introduced to the wonders that existed w/i the Half-Life universe.
    Quote Originally Posted by locdogg on SA forums
    I took a sociology class once that said there are gangs of Depeche Mode fans in Russia. Think about that. A gang who's identity is built on liking Depeche Mode.

  8. #28
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    2D, with the caveat that they ought to make with narrative and plot, with lashings of environmental ambience. i.e., pick up where GTA2 left off. They've had ten years to hone this urban-miasma stuff. If it's mission-based mindless action in a generic city, then they're really only spinning their wheels (so to speak), and probably not much better or worse were it 3D.

    Someone mentioned viewing distance earlier, and it'd be interesting to see them come up with a nice dynamic camera - for instance, differentiates between indoors and outdoors, reacts to different scenarios, perhaps even able to shift about from top-down to isometric. I'd like to see something new happen on the 2D front without it turning into a polygonal or Mode 7 mess.
    Last edited by policrat; August 24th, 2008 at 07:58. Reason: parsing

  9. #29

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    I figure the DS could do an alright job with a 3D GTA. It would just have to limit the area sizes and break everything up a bit. Of course it would have it's limitations, but I don't think it would be impossible.

    For example, look at Tony Hawk's American Sk8land. It's completely 3D, the game moves quickly, and some of the areas are relatively large. Consider the fact that the map for the DS GTA won't be that large, and it doesn't seem all that far off.

  10. #30
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    Quote: SOD

    Speak English or die!! And fukk the middle-east!!

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