don't cry. devs aren't always on time. life happens.
But anyway, it's characteristical that it would happen on the very last day of their (his) set deadline.
I still cross my fingers that I'm wrong as well, since I'm a 3DO fan since the beginning.I have several 3DO classics lying around and I can't wait to see Need For Speed on the Dreamcast.
don't cry. devs aren't always on time. life happens.
update
andDC Port is undertesting now , if everything is ok, i'm going to upload an ISO.
It is boot disk, with NVRAM manager (allows to select different files from VMU, compress, decompress them and delete them). It supports direct loading of 3do formatted disk, iso9660 image on cdr (just throw iso or cue/bin files on cdrom, good for small games, you can put few of them on single cdr), and compressed isoz files, created by supplied tool. (actually tested on "D", allowing to squeeze both disk on single cdr)
currently emulator ISO+tool takes 35mb, please note, this and following ports of the freedo doesn't need actual bios to work.
Currently it runs with some idle time too, so DC hw is capable to run freedo with good speed, playable, and nearly lag-free -- currently i've noticed some lag during intencive disk loading time, like in Killing Time, when background music changes.on November 29th, 2005, 2:20am, MasterMan wrote:
Hey, Admin. A friendly, free of rush, but sorta noob question.
You think Dreamcast's hardware can get on hold of 3DO's speed?
It can do playable experience, with cutscene playback, sound, VMU save and such?
Or it will be like 80% or less? Just answer by a coder viewpoint.
Congrats for your great acomplishment and thanks for your hard work.
Cheers.
Iam waiting to check this emoulator!!!
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