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Thread: REminiscence 0.1.8 released

                  
   
  1. #11
    DCEmu Newbie Shoometsu's Avatar
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    Quote Originally Posted by GPF
    What version of the data files are you using? I see multiple language version files in your list there and wonder if its being confused at which version you trying to run ?
    I also dunno the game version, how can I determine it I just copied the game content to the /data/ folder, and in dos mode the game starts in english, without language selection, but if you're talking about reminiscence, I'm using the 0.1.8

    edit: sorry for the poor english, but seems that I was a bit "miseducated" with my question as it was written before.

  2. #12
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    Now using dc-tool gui there's a log describing the error, I'm using version 0.1.8 because the 0.1.2 avalibable on dcemu don't execute, always showing the blue screen...

    Code:
    KallistiOS ##version##: Sat Nov 12 19:02:38 CST 2005
      GPF@tdnewcomp:/usr/local/dc/kos1.3/kos
    thd: pre-emption enabled, HZ=100
    maple: active drivers:
        PuruPuru (Vibration) Pack: JumpPack
        VMU Driver: Clock, LCD, MemoryCard
        Mouse Driver: Mouse
        Keyboard Driver: Keyboard
        Controller Driver: Controller
      DMA Buffer at ac109260
    vid_set_mode: 640x480IL NTSC
    fs_romdisk: mounting image at 0x8c0a59e8 at /rd
    dc-load console support enabled
    maple: attached devices:
      A0: Dreamcast Controller          (01000000: Controller)
      A1: Visual Memory                 (0e000000: Clock, LCD, MemoryCard)
      B0: Dreamcast Controller          (01000000: Controller)
      B1: Visual Memory                 (0e000000: Clock, LCD, MemoryCard)
    fs_iso9660: disc change detected
    vid_set_mode: 640x480IL NTSC
    ERROR: Invalid period=152!
    
    *** ASSERTION FAILURE ***
    Assertion "_modInfo.numPatterns < NUM_PATTERNS" failed at mod_player.cpp:61 in `load'
    edit:
    unscrambling the version 0.1.2 the game is working (at last XD) with the same data, tests done through serial upload.

    0.1.2:
    scrambled: blue screen
    unscrambled: working, ok

    0.1.8:
    scrambled: freezing on intro screen ("us gold presents...")
    unscrambled: don't boot

  3. #13
    DCEmu Coder GPF's Avatar
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    Quote Originally Posted by Shoometsu
    Now using dc-tool gui there's a log describing the error, I'm using version 0.1.8 because the 0.1.2 avalibable on dcemu don't execute, always showing the blue screen...

    Code:
    KallistiOS ##version##: Sat Nov 12 19:02:38 CST 2005
      GPF@tdnewcomp:/usr/local/dc/kos1.3/kos
    thd: pre-emption enabled, HZ=100
    maple: active drivers:
        PuruPuru (Vibration) Pack: JumpPack
        VMU Driver: Clock, LCD, MemoryCard
        Mouse Driver: Mouse
        Keyboard Driver: Keyboard
        Controller Driver: Controller
      DMA Buffer at ac109260
    vid_set_mode: 640x480IL NTSC
    fs_romdisk: mounting image at 0x8c0a59e8 at /rd
    dc-load console support enabled
    maple: attached devices:
      A0: Dreamcast Controller          (01000000: Controller)
      A1: Visual Memory                 (0e000000: Clock, LCD, MemoryCard)
      B0: Dreamcast Controller          (01000000: Controller)
      B1: Visual Memory                 (0e000000: Clock, LCD, MemoryCard)
    fs_iso9660: disc change detected
    vid_set_mode: 640x480IL NTSC
    ERROR: Invalid period=152!
    
    *** ASSERTION FAILURE ***
    Assertion "_modInfo.numPatterns < NUM_PATTERNS" failed at mod_player.cpp:61 in `load'
    edit:
    unscrambling the version 0.1.2 the game is working (at last XD) with the same data, tests done through serial upload.

    0.1.2:
    scrambled: blue screen
    unscrambled: working, ok

    0.1.8:
    scrambled: freezing on intro screen ("us gold presents...")
    unscrambled: don't boot
    Are you using the amiga mod files for sound? Cause the dc-tool output looks like thats where is crashing, trying to play the music.

    Troy(GPF)

  4. #14
    DCEmu Newbie Shoometsu's Avatar
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    Quote Originally Posted by GPF
    Are you using the amiga mod files for sound? Cause the dc-tool output looks like thats where is crashing, trying to play the music.

    Troy(GPF)
    yes, i've merged the music files with the original dos version on the same folder. but it's strange since the game is working fine in an older version, or the amiga musics are only playable in 0.1.8, wich causes the error only in that version of reminiscence?

  5. #15
    DCEmu Coder GPF's Avatar
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    Quote Originally Posted by Shoometsu
    yes, i've merged the music files with the original dos version on the same folder. but it's strange since the game is working fine in an older version, or the amiga musics are only playable in 0.1.8, wich causes the error only in that version of reminiscence?
    yeah i don't think mod support came till later 0.1.4, you have to use the amiga mods though and name them as specified in the readme.

    the wince version page has a link to the mods that work http://arisme.free.fr/CEports/

    Troy(GPF)

  6. #16
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    Quote Originally Posted by GPF
    yeah i don't think mod support came till later 0.1.4, you have to use the amiga mods though and name them as specified in the readme.

    the wince version page has a link to the mods that work http://arisme.free.fr/CEports/
    Troy(GPF)
    wow, reading the page i've discovered that I didn't rename the mod files correctly: the .mod extension was missing, but i'm sure that I have followed what was in the readme.dreamcast:

    also requires the Amiga version mod files named as follows in the data directory
    mod.flashback-introb
    .
    .
    .
    mod.flashback-chute
    is these the right file names or the names inside the zip that I have downloaded from the page that you've posted?

    edit: I tested the 0.1.8 in three ways, any of them has worked, giving the same error:
    1 - naming format: mod.flashback-ascenseur (without .mod extension)
    2 - naming format: mod.flashback-ascenseur.mod (with .mod extension)
    3 - without the amiga mod files on the \data folder

  7. #17
    DCEmu Coder GPF's Avatar
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    Quote Originally Posted by Shoometsu
    wow, reading the page i've discovered that I didn't rename the mod files correctly: the .mod extension was missing, but i'm sure that I have followed what was in the readme.dreamcast:



    is these the right file names or the names inside the zip that I have downloaded from the page that you've posted?

    edit: I tested the 0.1.8 in three ways, any of them has worked, giving the same error:
    1 - naming format: mod.flashback-ascenseur (without .mod extension)
    2 - naming format: mod.flashback-ascenseur.mod (with .mod extension)
    3 - without the amiga mod files on the \data folder
    mine are named like mod.flashback-ascenseur and put in the /Data directory.

  8. #18
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    Quote Originally Posted by GPF
    mine are named like mod.flashback-ascenseur and put in the /Data directory.
    i tried this way too, and the log file gives the same errors to any of the 3 ways that I have tried. the only way to determine what's happening is to check file by file what you have in your folder and compare to mine :P

  9. #19
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    Code:
    \Data\mod.flashback-introb
    \Data\mod.flashback-fin
    \Data\mod.flashback-reunion
    \Data\mod.flashback-ceinturea
    \Data\mod.flashback-options2
    \Data\mod.flashback-voyage
    \Data\mod.flashback-holocube
    \Data\mod.flashback-logo
    \Data\mod.flashback-options1
    \Data\mod.flashback-teleporta
    \Data\mod.flashback-fin2
    \Data\mod.flashback-memoire
    \Data\mod.flashback-taxi
    \Data\mod.flashback-teleport2
    \Data\mod.flashback-ascenseur
    \Data\mod.flashback-desintegr
    \Data\mod.flashback-donneobjt
    \Data\mod.flashback-game_over
    \Data\mod.flashback-jungle
    \Data\mod.flashback-missionca
    \Data\mod.flashback-chute
    \Data\LEVEL5.MAP
    \Data\LEVEL4.MAP
    \Data\LEVEL3.MAP
    \Data\LEVEL2.MAP
    \Data\LEVEL1.MAP
    \Data\DEMO1.BIN
    \Data\DEMO3.BIN
    \Data\DEMO51.BIN
    \Data\DESINTEG.MID
    \Data\EXPLOSE_.ADL
    \Data\LEVEL1.PAL
    \Data\LEVEL1.RP
    \Data\LEVEL2.PAL
    \Data\LEVEL2.RP
    \Data\LEVEL3.PAL
    \Data\LEVEL3.RP
    \Data\LEVEL4.PAL
    \Data\LEVEL4.RP
    \Data\LEVEL4_1.PGE
    \Data\LEVEL4_2.PGE
    \Data\LEVEL5.PAL
    \Data\LEVEL5.RP
    \Data\LEVEL5_1.PGE
    \Data\LEVEL5_2.PGE
    \Data\GLOBAL.ICN
    \Data\LEVEL1.CT
    \Data\LEVEL1.PGE
    \Data\LEVEL2.ANI
    \Data\LEVEL2.CT
    \Data\LEVEL2.PGE
    \Data\LEVEL3.ANI
    \Data\LEVEL3.CT
    \Data\LEVEL3.PGE
    \Data\LEVEL4.CT
    \Data\LEVEL4_1.ANI
    \Data\LEVEL4_2.ANI
    \Data\LEVEL5.CT
    \Data\LEVEL5_1.ANI
    \Data\LEVEL5_2.ANI
    \Data\ACGUIT1A.INS
    \Data\ACOUSTI.INS
    \Data\BASELC01.INS
    \Data\BRASS02.INS
    \Data\BRASS3.INS
    \Data\BRSS1A.INS
    \Data\DRMLOG01.INS
    \Data\ELBASS8.INS
    \Data\ELPIANO1.INS
    \Data\FLUTE1.INS
    \Data\FLUTE1A.INS
    \Data\GLUE.OFF
    \Data\GUIT-SUS.INS
    \Data\HARP.INS
    \Data\HARTBEAT.INS
    \Data\HIHAT4.INS
    \Data\JUNKY.OFF
    \Data\KEYBRD9.INS
    \Data\KJM.INS
    \Data\LEVEL1.ANI
    \Data\MARIMBA2.INS
    \Data\MERCENAI.OFF
    \Data\ORGPEDAL.INS
    \Data\PERSO.OFF
    \Data\PIANO3.INS
    \Data\PIANOBEL.INS
    \Data\REPLICAN.OFF
    \Data\SDRSYN01.INS
    \Data\STRING2.INS
    \Data\SYNTH1.INS
    \Data\TELEPORT.POL
    \Data\VOYAGE.POL
    \Data\INTRO2.POL
    \Data\LIFT.POL
    \Data\LOG.POL
    \Data\MAP.POL
    \Data\MEMO.POL
    \Data\METRO.POL
    \Data\MISSIONS.POL
    \Data\OBJET.POL
    \Data\OVER.POL
    \Data\PONT.POL
    \Data\SCORE.POL
    \Data\SERRURE.POL
    \Data\TAXI.POL
    \Data\DEBUT.POL
    \Data\DESINTEG.POL
    \Data\ESPIONS.POL
    \Data\FIN.POL
    \Data\GEN.POL
    \Data\GENEXP.POL
    \Data\HOLOSEQ.POL
    \Data\INTRO1.POL
    \Data\ALIMPONT.POL
    \Data\ASC.POL
    \Data\CAMERA.POL
    \Data\CARTE.POL
    \Data\CHUTE.POL
    \Data\FIN.CMD
    \Data\GEN.CMD
    \Data\GENEXP.CMD
    \Data\HOLOSEQ.CMD
    \Data\INTRO1.CMD
    \Data\INTRO2.CMD
    \Data\LIFT.CMD
    \Data\LOG.CMD
    \Data\MAP.CMD
    \Data\MEMO.CMD
    \Data\METRO.CMD
    \Data\MISSIONS.CMD
    \Data\OBJET.CMD
    \Data\OVER.CMD
    \Data\PONT.CMD
    \Data\SCORE.CMD
    \Data\SERRURE.CMD
    \Data\TAXI.CMD
    \Data\TELEPORT.CMD
    \Data\VOYAGE.CMD
    \Data\ALIMPONT.CMD
    \Data\ASC.CMD
    \Data\CAMERA.CMD
    \Data\CAPTURE.MID
    \Data\CAPTURE3.PRF
    \Data\CARTE.CMD
    \Data\CHUTE.CMD
    \Data\CHUTE.MID
    \Data\CHUTE3.PRF
    \Data\CHUTEVI3.PRF
    \Data\CHUTEVID.MID
    \Data\DEBUT.CMD
    \Data\DESINTE3.PRF
    \Data\DESINTEG.CMD
    \Data\DONNER.MID
    \Data\DONNER3.PRF
    \Data\END31.PRF
    \Data\ENDLON1.MID
    \Data\ESPIONS.CMD
    \Data\GAMEOVE3.PRF
    \Data\GAMEOVER.MID
    \Data\GENERAT3.PRF
    \Data\GENERATE.MID
    \Data\HOLO.MID
    \Data\HOLO3.PRF
    \Data\INTROL3.PRF
    \Data\INTROLON.MID
    \Data\JOURNAL.MID
    \Data\JOURNAL3.PRF
    \Data\LEVEL5.BNQ
    \Data\LIFT.MID
    \Data\LIFT3.PRF
    \Data\MEMORY.MID
    \Data\MEMORY3.PRF
    \Data\MISSION.MID
    \Data\MISSION3.PRF
    \Data\MISVALI3.PRF
    \Data\MISVALID.MID
    \Data\OBJET.MID
    \Data\OBJET3.PRF
    \Data\OPT.MID
    \Data\OPT.PRF
    \Data\OPTION.MID
    \Data\OPTION3.PRF
    \Data\PLAN_EXP.MID
    \Data\PLANEXP3.PRF
    \Data\PONT.MID
    \Data\PONT3.PRF
    \Data\PRESENT3.PRF
    \Data\PRESENTE.MID
    \Data\RECHAGE3.PRF
    \Data\RECHAGEN.MID
    \Data\RECHARG3.PRF
    \Data\RECHARGE.MID
    \Data\RECHARGE.PRF
    \Data\REVEIL.MID
    \Data\REVEIL3.PRF
    \Data\TAXI.MID
    \Data\TAXI3.PRF
    \Data\TELEPOR3.PRF
    \Data\TELEPORT.MID
    \Data\VOYAGE.MID
    \Data\VOYAGE3.PRF
    \Data\LEVEL3.BNQ
    \Data\LEVEL4.BNQ
    \Data\GLOBAL.SPC
    \Data\LEVEL1.BNQ
    \Data\LEVEL2.BNQ
    \Data\LEVEL5.MBK
    \Data\LEVEL1.MBK
    \Data\LEVEL2.MBK
    \Data\LEVEL3.MBK
    \Data\LEVEL4.MBK
    \Data\ENGCINE.BIN
    \Data\ENGCINE.TXT
    \Data\FB_TXT.FNT
    \Data\LEVEL1.TBN
    \Data\LEVEL2.TBN
    \Data\LEVEL3.TBN
    \Data\LEVEL4_1.TBN
    \Data\LEVEL4_2.TBN
    \Data\LEVEL5_1.TBN
    \Data\LEVEL5_2.TBN
    \Data\LOGOS.CMD
    \Data\LOGOS.POL
    \Data\MENU2.PAL
    \Data\MENU3.PAL
    \Data\INSTRU_E.PAL
    \Data\MENU1.PAL
    \Data\MENU2.MAP
    \Data\MENU3.MAP
    \Data\MENU1.MAP
    \Data\INSTRU_E.MAP
    \Data\LEVEL1.SGD
    \Data\LEVEL4_1.OBJ
    \Data\LEVEL4_2.OBJ
    \Data\LEVEL5_1.OBJ
    \Data\LEVEL5_2.OBJ
    \Data\LEVEL1.OBJ
    \Data\LEVEL3.OBJ
    \Data\MERCENAI.SPR
    \Data\REPLICAN.SPR
    \Data\GLUE.SPR
    \Data\JUNKY.SPR
    \Data\LEVEL2.OBJ
    \Data\GLOBAL.FIB
    \Data\LEVEL5.LEV
    \Data\LEVEL3.LEV
    \Data\LEVEL4.LEV
    \Data\LEVEL2.LEV
    \Data\LEVEL1.LEV
    \Data\PERSO.SPR
    that is my data folder

  10. #20
    DCEmu Newbie Shoometsu's Avatar
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    Quote Originally Posted by GPF
    Code:
    \Data\mod.flashback-introb
    .
    .
    .
    \Data\PERSO.SPR
    that is my data folder
    even matchin what I have with your data folder (i just had to delete some extra files, all that you have I already had) the error remains the same. I'm thinking about download it from internet, wich will be piracy and I won't have how to ask for help here according to the rules. thanks anyway

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