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Thread: PSPVice v0.3 - Commodore C64 emulator for the PSP.

                  
   
  1. #11
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    at first, i thought the emulator is running too fast (333MHz), but it seems to be the NTSC-mode. when switched to PAL, the speed is normal (at least it is the speed i remember from 15 years ago :P ).
    also i noticed that after (quick)loading a snapshot the sound is messed up or completely gone.
    how do the snapshots work? i thought, it's just a C64er-RAM copy, isn't it? if yes, i don't understand this problem.

    an .ini-file / configuration-saving feature would be great in the future.

    keep up the good work

  2. #12
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    I was starting to think this day would never come,Thanks mate.
    My old C64 can stay in its box now and RIP.

  3. #13
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    The speed still seems a little fast @ 333mhz on PAL or NTSC to me.

    Trailblazer is too fast for one.

    Also, soes anyone know how to get the "rotate right" working from the joystick for thrust... I have the same problem in winvice and have to use the keyboard, but thats not really an option with PSPVice

  4. #14
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    Quote Originally Posted by Grim_Reaper
    I was starting to think this day would never come,Thanks mate.
    My old C64 can stay in its box now and RIP.
    What day would that be? PSPVICE with sound? There's another PSP C64 emulator that has had sound from the beginning. The only problem I've personally had with it is that writing to disk images doesn't work completely. (.ie saving a game of below the root on a blank disk image [created by winvice on a pc] works, but hacking a game save of Below the root with a C64 hex editor and saving changes doesn't work. I have to copy the save back to my pc, hack it there, then back to the psp)

    Don't get me wrong, I'm very pleased to see PSPvice progressing and WinVICE is the ONLY c64 emulator for me on the pc I also use the C128 emulator in the WinVICE suite, having programmed some music in basic as a (not so young) child...

  5. #15

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    Thanks for comment.

    The speed of emulator is still a problem, I know. I'll work a bit more on it. Someone suggested me to add a 266Mhz option. That' might help a bit (and this is something very quick to code).

    I've also noticed the problem with snapshot and sound. I'll check it.

  6. #16
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    i tried a few games over the last days (always pal and 333mhz) and i noticed slow-downs in many games. even if not much happened in the game.
    for example in giana sisters and kickstart 2 (both loaded from a .t64).

    but kickstart looks awesome on the huge PSP screen

  7. #17
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    Default awesome emulator

    Hi Kristoff-

    Just wanted to say thanks for letting me relive my childhood c64 days on my psp.. quick question.. im a big fan of rpg's.. i was able to get curse of the azure bonds running fine by creating a save game disk using vice on my pc.. everything was fine until i tried to save.. would not take a save game at all.. when i checked the save on vice64 on my pc, it saved fine.. i tried to use snapshot to save my progress which worked. but when you shutdown the emulator and reboot, it gives you an error that snapshot failed to load.. anyways, though you might want to be aware of issues that have arisen..

  8. #18

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    ultros > I've noticed also lot of slow down on game that are scrolling a lot of things (background or sprites). I'll check this.
    You are right, games look awesome on the big PSP screen.

    bodhee > The save feature for snapshot is not done. The snapshot save/load currently set in, is a "quick snapshot", it means, it is save into memory but not on memory stick.
    Adding a real snashot save is one of my next task.

  9. #19
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    ah, it's so cool that you keep up working on this emu
    the C64 is a great machine and it has almost infinite number of games.
    so many memories...

  10. #20

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    Yeah you are right.

    I'm doing mainly it for myself. This is agreat motivation.

    For the next feature, you can check the "wishlist" on my page :

    http://perso.numericable.fr/~ckckck/C64_PSPVice.html

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