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Thread: FrodoWii Update

                  
   
  1. #11
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    Cool

    I hope your final goal is a full blown version of frodo with the possibility to select a .prg or a .d64 file fom the sd card and a virtual keyboard and support of wii remote and/or classic controllers as replacement for the good old c64 controllers?

    You are doing a great job btw! If I had your programming skills I would like to support you, but I am only a noob in C++ and totally unknown to Arm processors.

    :thumbup:
    Last edited by Riffer; September 6th, 2008 at 21:31.

  2. #12
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    GPF, are you still alive?

  3. #13
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    wooooooooooooooooow!!!!!!!!!!!!!!!!!!!!!!!

    but work only in WII?
    not work in GameCube?:-(

  4. #14
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    any updates?

  5. #15
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    Nothing new for a long time... is this good or bad news?

  6. #16
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    Quote Originally Posted by AzeveL View Post
    wooooooooooooooooow!!!!!!!!!!!!!!!!!!!!!!!

    but work only in WII?
    not work in GameCube?:-(

    Sorry, been extremely busy lately at work and haven't had time to work on any homebrew coding for last couple months. Just finished the project at work so hoping it will be slower for a little bit.

    I just updated my libogc etc and have finally started looking at the code again so will see how it goes over the next couple weeks.

    Right now I am only using the gc controller so as far as I know there is no reason it wouldn't work on the gc, but I don't own a gc anymore and have no way to test gc homebrew on my wii, but my last test build/screenshot was done on a gc emulator so its should be technically possible.

    Troy(GPF)

  7. #17
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    i hope everything goes well... cause all the c64 channels i am making takes a $#@!load of work...

  8. #18

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    it's been a lllooooooonnnnnnnggggggg time, is this project still alive?

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