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Thread: Sony Must Embrace PSP Hackers

                  
   
  1. #21

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    the hackin and homebrew scene is the minority. the original post asked would the PS1 still have been successful without bein able to burn games? HELL YEAH!!! the mainstream public dont know about all of that. and most of them dont know how to start. u might see 5, 10, maybe 20-30,000 people with modded PSP's. but thats nothin compared to the unhacked millions of PSPs in the world. dont get it twisted.

    da relic

  2. #22
    DCEmu Pro YourStillWithMe's Avatar
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    I never even knew the psone was hackable until like a few months ago. . . I enjoyed that system for like 5 months and than dropped it like Geometry class (that was a joke. . .)

  3. #23
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    If homebrew was the way to concrete a units sales - why did the DC fail?

  4. #24

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    There have been some good points. But the way i see it is sony has to stop homebrew on the iso end because the more people steal material. the more game devlopers wont invest time or money into createing games, movies. because if it can be stolen as easy as it can be bought, the game devlopers will not release games on this platform. and it will to die, sadly to become an item in the free box at a garage sale. I have home brew snes, megadrive, and nes. I also have a few programs written for the psp by open source coders. but i also have 3 movies, and 6 games. sony needs to find a way to keep legit open source homebrew alive because that will spark sales. but keep out the iso theft. this is the road we seem to be going down as of currently. lets hope we can keep it like this.

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    Quote Originally Posted by stormuk
    If homebrew was the way to concrete a units sales - why did the DC fail?
    that is a subject that we have never really figured out... though its been discussed MANY TIMES! The common idea is that warez killed it... which we think is wrong. (not going into that.)

    Also the nice homebrew and porting tools we have today were not nearly as advanced in the days that DC was alive and kicking... Alot of people think Sega killed it themselves just because they "felt like it".

    Upon rethinking that question... In that point of view IT DIDNT STOP SELLING! Sure it was out of production, but a DC is still a common thing being sold on Ebay and probably will be for a few more years.

    Also you dont really want to sell 10000000000000 units... they loose more money producing the machines then they earn selling them. It is the software they hope to sell to make money. I suppose that they figure their games are so crappy... If people will upgrade they will have no choice but to either sell their psp or buy their games.. And selling their psp actually does Sony a favor because thats one more PSP they didnt have to waste money producing for.

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    Quote Originally Posted by stormuk
    If homebrew was the way to concrete a units sales - why did the DC fail?
    Bad timing.

    Much like the Atari 5200, 7800, and Jaguar, Dreamcast died because it was released too soon after the previous itteration, and was buried alive by technically superior consoles apearing roughly a year later.

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    Hmm, I've always thought it to be because of the crappy games that were coming out for it. It had a strong launch and then... no good (comercial) games really came out for it. And yes, also because it came out too early.

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    "Isn’t it better to have people buying 1M PSPs because they think they can do cool stuff with it and buy games and movies, instead of 1,000 people buying them because they know they can just play games and watch movies with it?"

    Is it better to have those 1M people downloading pirate games instead of buying UMDs? No? Oh well, guess we'll live with hard copy protection and forced upgrades.

    "Would the first Playstation been as successful without the ability to add a modchip and therefore play burnt games?"

    Yes. That's my opinion. Yours varies, obviously. But without a time machine, who knows? My professional (yup) opinion says that, if the modchip had been easier, and cd burners more commonplace, most of the companies writing games would have gone bust due to rampant piracy. See: 'the pc'

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    Quote Originally Posted by stormuk
    If homebrew was the way to concrete a units sales - why did the DC fail?
    1) Sony lied about how much better then PS2 was going to be
    2) EA didn't support it

  10. #30
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    Quote Originally Posted by JoeMH
    Hmm, I've always thought it to be because of the crappy games that were coming out for it. It had a strong launch and then... no good (comercial) games really came out for it. And yes, also because it came out too early.
    most of us would disagree

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