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Thread: My 6th downgrader idea

                  
   
  1. #1
    PSP Flash Coder IndianCheese's Avatar
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    Default My 6th downgrader idea

    Requires:

    PBP Unpacker
    2 Memory Sticks
    2.01 or 2.50 PSP
    2.60 Update
    1.50 Update

    Instructions:

    Copy 2.60 update PBP. Place into first Memory Stick. Open PBP Unpacker. Extract files from 2.60 update. Extract files from 1.50 update. Create new PBP with 2.60 icon0.png, param.sfo, data.psp, and 1.50 data.psar. Save as update on second Memory Stick. Insert first Memory Stick into PSP. Run 2.60 update. Follow instructions. When screen displays the message that says to press the left arrow on D-pad to begin updating, remove Memory Stick and insert second one. Press left arrow. After update, error should be displayed. When PSP starts, corrupted settings error should be displayed. Restart again for 1.50.

    Explanation:

    I heard something like this failed before, but there was one difference; only one Memory Stick. The PBP didn't even run let alone update. As can be seen with any homebrew program, when the Memory Stick is removed, the program continues running. So I figure that if the update is already running and the second Memory Stick is inserted that has the same update data on it EXCEPT for the actual update files (data.psar), the program will read from the 1.50 data.psar and copy them to the flash. The only way this wouldn't work is if Sony developed a checksum that, once again, checks the data.psar file to see if it is the right one for the specific update WHILE THE PROGRAM IS RUNNING. We all know it checks when the update is first executed; what about while it is running. No PBP boot problems at all. The valid PBP will have already be booted.

    Disclaimer:

    I AIN'T PAYIN' FO' YO' BROKEN PSP IF IT DON'T WORK, YO!
    You don't need to know my mental status. You probably don't want to, either.

    September 5th, 2005:
    Quote Originally Posted by F34R
    There wont be a N64 emu on the PSP. Not one that is playable anyways.
    Need LocationFree help? Send me a PM!


  2. #2
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    please be sure of this!

    i suggest posting this at pspcrazy.com they will be interested (they are much bigger on hardcore hacking over there)

  3. #3
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    indiancheese, this is probably the best of your ideas you've had yet... id love to test this for you; but im one of those who used the MPH downgrader a few months ago to go from what WAS the uncrackable 2.0 to my cherished 1.5 :P....

    keep on keepin on...

  4. #4
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    Quote Originally Posted by IndianCheese
    The only way this wouldn't work is if Sony developed a checksum that, once again, checks the data.psar file to see if it is the right one for the specific update WHILE THE PROGRAM IS RUNNING.
    Or if the data had already been loaded into RAM before running it...

    Disclaimer:

    I AIN'T PAYIN' FO' YO' BROKEN PSP IF IT DON'T WORK, YO!
    Why not have the balls to test your own ideas? Sorry if that sounds tetchy, but I'm getting tired of seeing so many 'downgraders' where the creator doesn't even have the confidence to test it themselves.
    Using firmware v2.00-v2.80? Open up a whole world of homebrew here
    The PSP Homebrew Database needs YOU!
    Don't let your ISP get away with illegal wiretaps. Stop Phorm Now!


  5. #5
    PSP Flash Coder IndianCheese's Avatar
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    Quote Originally Posted by Fanjita
    Or if the data had already been loaded into RAM before running it...
    Well, if you notice, when the PSP is updating, the Memory Stick light flashes, and since nothing is being written to the Memory Stick, it must be reading it directly from the Memory Stick.
    You don't need to know my mental status. You probably don't want to, either.

    September 5th, 2005:
    Quote Originally Posted by F34R
    There wont be a N64 emu on the PSP. Not one that is playable anyways.
    Need LocationFree help? Send me a PM!


  6. #6
    PSP Flash Coder IndianCheese's Avatar
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    BTW, the reason that this would not work for 2.60 is (obviously!) because the update file's PARAM.SFO file will only be valid if it is directly from Sony. Want proof? Try changing the numbers 1.50 in the 1.50 update to 3.00 and try updating. It just won't work. So if the DATA.PSP is already loaded from the 2.60 update (because 2.60 is the only version higher than 2.50), there is no need for any version number editing. The PSP will think it is updating to 2.60 when in fact it is updating with the DATA.PSAR from 1.50.

    If this would work, it could also work to downdate to 1.00...
    You don't need to know my mental status. You probably don't want to, either.

    September 5th, 2005:
    Quote Originally Posted by F34R
    There wont be a N64 emu on the PSP. Not one that is playable anyways.
    Need LocationFree help? Send me a PM!


  7. #7
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    I would totally test this(and I really have the urge to) but my PSP is 2.60.


    I was just using it as a normal PSP without homebrew or anything, but I want to play Kingdom Hearts: Chain of Memories and don't want to buy a GBA, so I started looking around and realized that I can't on 2.60 and so far there are no downgraders for it.


    Maybe when the next update comes I can use this to try on my 2.60.

  8. #8
    DCEmu Pro YourStillWithMe's Avatar
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    Good idea, I don't have the balls to try this though and I'll flat out admit it. (I have 2 psp's-One to keep at 1.5 FOREVER other-if nesseccary-update but if not kep that at 2.00 with the new psp set to play GTA forever and simple 2.00 homebrew!

  9. #9
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    I would try this if only I had a 2nd memory stick. I will probably get one after Christmas though, but I guess someone will have tried this by then

  10. #10
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    Just realised my wife's phone has a memory stick duo in it. Need to charge the psp a bit then will try

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