Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 35

Thread: My 6th downgrader idea

                  
   
  1. #11
    DCEmu Newbie
    Join Date
    Oct 2005
    Location
    Reading, England
    Posts
    8
    Rep Power
    0

    Default

    It said "The update failed. The memory stick was removed." Can this be hacked in the updater program so that the memory stick removal doesn't trigger this?

  2. #12
    DCEmu Rookie bill00000's Avatar
    Join Date
    Jul 2005
    Posts
    189
    Rep Power
    73

    Default

    If anything could be hacked in the update program we'd have a lot cooler stuff than downgraders

  3. #13
    PSP Flash Coder IndianCheese's Avatar
    Join Date
    Jul 2005
    Location
    The Burgh, PA 'n at
    Age
    33
    Posts
    1,106
    Rep Power
    81

    Default

    I am racking my brain for possible ideas.

    Still thinking...

    Still thinking...

    OK! Can anyone give me that bogus 1.00 update if they can find it?
    You don't need to know my mental status. You probably don't want to, either.

    September 5th, 2005:
    Quote Originally Posted by F34R
    There wont be a N64 emu on the PSP. Not one that is playable anyways.
    Need LocationFree help? Send me a PM!


  4. #14
    PSP Flash Coder IndianCheese's Avatar
    Join Date
    Jul 2005
    Location
    The Burgh, PA 'n at
    Age
    33
    Posts
    1,106
    Rep Power
    81

    Default

    i thought of another idea

    What if someone made an index.dat that could not be overwritten, so when the PSP updated, the file would be the same? i.e. I have version 1.50, use a version changer to change to permanent 1.00, update to 2.50, still thinks it is 1.00, downgrade with 1.50 update.

    What do you all think?
    You don't need to know my mental status. You probably don't want to, either.

    September 5th, 2005:
    Quote Originally Posted by F34R
    There wont be a N64 emu on the PSP. Not one that is playable anyways.
    Need LocationFree help? Send me a PM!


  5. #15
    DCEmu Newbie
    Join Date
    Oct 2005
    Location
    Reading, England
    Posts
    8
    Rep Power
    0

    Default

    I think we should wait and see what happens with the GTA exploit soon.

  6. #16
    PSP Flash Coder IndianCheese's Avatar
    Join Date
    Jul 2005
    Location
    The Burgh, PA 'n at
    Age
    33
    Posts
    1,106
    Rep Power
    81

    Default

    i thought of another idea

    What if someone made an index.dat that could not be overwritten, so when the PSP updated, the file would be the same? i.e. I have version 1.50, use a version changer to change to permanent 1.00, update to 2.50, still thinks it is 1.00, downgrade with 1.50 update.

    What do you all think?
    You don't need to know my mental status. You probably don't want to, either.

    September 5th, 2005:
    Quote Originally Posted by F34R
    There wont be a N64 emu on the PSP. Not one that is playable anyways.
    Need LocationFree help? Send me a PM!


  7. #17
    Wii User gotmilk0112's Avatar
    Join Date
    Nov 2005
    Location
    In the My Documents folder
    Posts
    647
    Rep Power
    74

    Default

    nice! make the index.dat not be able to be overwritten by encrypting it or somthing
    ?

  8. #18
    PSP Coder MikeDX's Avatar
    Join Date
    Dec 2005
    Location
    UK
    Age
    49
    Posts
    1,029
    Rep Power
    78

    Default

    Man I am so tempted with this, has anybody tried it? it's been 10 days since this was posted.

  9. #19
    PSP Coder
    Join Date
    Sep 2005
    Posts
    183
    Rep Power
    74

    Default

    The INDEX.DAT file is already marked as read-only by the system, which write-enables it during upgrade.

    So, nice idea, but I don't think it can work.
    Using firmware v2.00-v2.80? Open up a whole world of homebrew here
    The PSP Homebrew Database needs YOU!
    Don't let your ISP get away with illegal wiretaps. Stop Phorm Now!


  10. #20
    PSP Coder MikeDX's Avatar
    Join Date
    Dec 2005
    Location
    UK
    Age
    49
    Posts
    1,029
    Rep Power
    78

    Default

    I meant the swap trick. anybody been brave enough to do that? or is that a dead duck now..

Page 2 of 4 FirstFirst 1234 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •