yes u are a $#@!able coder...
sorry for the absence...
Work has got me bogged down.. being the whorable coder I am I was tricked into coding our team's demo game (moded out of quake 3) and well that has got me so confused I really needed a break from work, because doing mapping, concept art and texturing for a, well I shouldnt say living because we bairly afford our office with every one working for 5.25 and only paying them for half a day... its not really a job at all...
Any way I just need a break... maybe this christmas I can cuss out another wal-mart employee and make myself feal a little bit better... then buy a lighter for a small child...
:P just messin. but some time off will do me well and you can expect a compleatly original map to be displayed in the Q3BSP 0.4 release... Built entirely to showcase the engine. and to show off the textures I have been working on.. :P
Please don't spam my forum or I will have to take actions against your dcemu account (i have mod controll on the forums).Originally Posted by -LO-LEADER1
PSmonkey... we only wish we could paypal donate to you...
just looking at those screenshots fills me with urges to send you $5 via paypal....
too bad you can't make this an actual UMD game... and only require the 2.0 update.... just pray that sony doesn't get jealous... your game might cause them to lose sales on their games... if they were smart they would employ you, not sue you...
but i think we all know sony is NOT smart... watch your back... i would for you... but.. i don't know you, only through this text, and these cable/phoneline/ethernet connections...
and produkt.... you have a job modding for quake3?
if you wish to donate, you still can. :P check the ngPsp topic for donation box link. Could always use some more cash for games. ]Originally Posted by RedKing14CA
Anyways I understand many legal limits i have with this. I am a comercial DS/GBA coder and know what they can come after me for.
The entire project has been built off freeware sdk & documentation. Nothing official (tools, devkit, sdk) has been used in its development.
Modding Q3, not quite. I work For Insomniac Produkt, as Co-Founder and Art/Mapping Department Lead. We are using a nifty little engine with some heavy potential... Its basicly U3E or UE3 depending on how ya want to say it but with different map and model formats... and a whole lot of other cool features.Originally Posted by RedKing14CA
Why we are using this on the PSP, well... We liked some of the features and turned off the ones that wern't needed :P
But yes I am a professional Level Designer (mapper)...
As for the legalities... sony cannot shut this down due to it being in the free domain... UMD's would just make this project less fun... And yes, donate to this good man, wile this is research for himself he is benafitting the entire community with his research.
I'm sure great strides will be made with this game, mainly because it will be the most functional moddable 3d engine on the PSP, because current 3d engines are all software rendered.
I'm proud to work with this great fellow![]()
Whoa, it appears you all have relevent jobs to this project! Man, do I now feel a bit out of my league...I'm a Web-Systems Developer with a passion for game modding!
My passion for editing started with an old game called Repton on the Acorn BBC (1984ish), it had a level and sprite editor and I worked with my Dad to create a Thomas the Tank Engine modification.
I started seriously editing when I got Doom for my 486DX, I created many levels mostly to challege my playing ability (many of the levels were almost impossible). I then evolved up to editing Quake and working up through its many sequals, diverting every now and then to edit Half-Life and Doom3!
Anyhoo, theres a bit of my backstory, just thought you should know that I'm a hobbyist...not a Pro!
Cheers,
Fox
If you need some low-polygon weapons and monster models, please drop me a line. I'd be glad to help. I'm a professional 3D artist. Actually an award winning one due to my work on Unreal4Ever.
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