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Thread: Whats Your Dream Port to the PSP

                  
   
  1. #111

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    tales of symphonia

  2. #112
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    GRADIUS V from Konami... awesome graphics!

  3. #113
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    Default Awesome Gradius V!

    GRADIUS V from Konami... awesome graphics!

  4. #114
    DCEmu Newbie lilvietquoc's Avatar
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    OOOOOOOOOOOOO!!!!
    i no!
    how bout a metal slug port!!
    its 2d...so probly wont be tooooo hard to make!

  5. #115
    DCEmu Legend acn010's Avatar
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    i heard my friend friends had a Playstation 2 emulator on the PSP, with final fantasy XI.im kinda confused with it,he couldnt told about the emu andd the rom cause there independent undergroung hackers,i hate that crap, i just want a ps2 emu,and also N64 emu

  6. #116
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    Quote Originally Posted by acn010
    i heard my friend friends had a Playstation 2 emulator on the PSP, with final fantasy XI.im kinda confused with it,he couldnt told about the emu andd the rom cause there independent undergroung hackers,i hate that crap, i just want a ps2 emu,and also N64 emu
    LMAO. Sorry guy, but your buddy is lying to you.

    coders don't do emus for small tiny communities of coders. They do this stuff so the scene can see them and they become big and reknown. The only people in any "underground" scene that would see this would be coders! No noob or non-expert would be there, so what would be the point? Besides, this is he underground, none of this stuff is sponsored by any company...

    apart from the fact that the PS2 is actually a few times more powerful than a PSP. The only reason PSP games can look like PS2 games is that the PSP games' resolution is a mere 480x272 while PS2 games' resolution is a much larger 1024x768 (I think maybe even higher for some games). A small 200dpi increase in resolution, in my experience, usually means like 30% more power is needed to push the game at the same speed. Also, PS2 uses 2x AA, whereas it seems the PSP uses none. Thats maybe another 20-30% increase needed, so that means, using this very rough translation, that the PS2 is maybe 130% more powerful than the PSP. When you throw in stuff like AF and larger textures with no texture compression (because the PS2 has none) it might even go up to 200%. The PS2's cpu is only 300MHz, but its not about MHz anymore. There are a lot of factors involved that determine CPU performance. Also, interestingly the PSP's GPU is 166MHz while the PS2's is 150MHz, but then again, its not about MHz.

    I'm not blowin up on you, I'm just explaining why what your friend said doesn't make any truthful sense.

    And I'm ranting like this cuz I'm hopped up on soda and reallllly feel like talking.

  7. #117
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    Just a few thoughts:

    Marvel vs capcom(or any of the capcom vs series)
    Symphony of the night
    build engine games- duke3d/blood/shadow warror/etc
    half-life

  8. #118
    DCEmu Legend Cap'n 1time's Avatar
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    Quote Originally Posted by kalinost
    Just a few thoughts:

    Marvel vs capcom(or any of the capcom vs series)
    Symphony of the night
    build engine games- duke3d/blood/shadow warror/etc
    half-life
    that pretty much sums all my thoughts up

  9. #119

    Cool What I want ported...

    What I would like to see ported is Alpha Centari but not Alien Crossfire because it sucked and messed up the tech tree.

    Also I'm probably the only one who want's this but how about a PSP development environment that runs on the PSP?

  10. #120
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    Default GBA & PSPSOne

    If a full speed w/sound or nearly full speed GBA emulator could be coded with zipped ROM support, it would be a monumental achievement. I assume this would be an incredibly difficult feat to pull off but I would seriously pay or donate to help with such a project.

    The same goes for PSPSOne. If a stable PSOne emulator could work such as the Neo Geo CD emulator that would be beyond amazing. I hope the day will come when these emulators will be a reality. It may be asking for too much but it would be nice.

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