hey not bad, i could see how this would be a good multiplayer game
be sure to let us know when it's officially released
Just thought I would post what I'm working on at the moment. Traveller is a game based in space, where players control ships(of course!), and explore the universe(a mapset, 16 million tiles in size currently, although that will expand) of dynamically generated objects, such as NPC spawns, asteroid belts, planets, bases, etc.
Here is an early screenshot, I'll have map update working online in a couple of days, depends when I get around to doing it. I have integrated WLAN, which has been tested and working, so it's just a matter of coding the server to go along with it.
When I've got the map update working, I'll get an eboot up for you to see how it works. For now, here's a screenshot
hey not bad, i could see how this would be a good multiplayer game
be sure to let us know when it's officially released
cool! moving this to the submitted news
great idea, this could be interesting.
-Tryqus
So umm.. whats it for?
(Am i still in the psp forum???)
This game is for the PSP. The server is being made in PHP, using MySQL to store server information.Originally Posted by RedKing14CA
I've got the base of a game server setup, all that I need to do now is populate the initial starting area. Then comes the fun part, dynamic creation of objects..man that's going to be a toughie.
As far as usernames are concered, I thought an MD5 hash of the PSPs mac address would be acceptable. Any thoughts?
Awesome idea dude.
The server is PHP huh? Does that mean it's played through the browser (I thought of making a game like that...)?
Nope, I have built a client for the PSP in C. The screenshot you see in the first post is an actual VRAM capture from my PSP
PHP has socket extensions, and as it is such an easy language to work with I thought I may aswell go with what works, as I've got not visual C or VB on here at the moment.
this looks awsome
and btw, is it a massively online rpg?
as the way it sounds it will be one constant server world for everyone.
Just wondering if you could clear that up.
Yep, the server is scalable to work with any ammount of clients I specify.
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