Results 1 to 7 of 7

Thread: WiiDoom 0.3 to be released this weekend

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    53
    Posts
    140,426
    Blog Entries
    3209
    Rep Power
    50

    Rev WiiDoom 0.3 to be released this weekend

    Steve Corey has posted some more news about his port of Doom for the Wii:

    I'm going to release WiiDoom 0.3 this weekend. Here's the list of changes:


    Saving/Loading works (using Nintendo-style save slots)
    Automap works (panning, zooming, and follow mode)
    Boot.dol distributed instead of Boot.elf (much smaller file)

    That's all..... OH WAIT! I just remembered, I was about to call it a day, until Scramble suggested I a way of adding preliminary support for PWADs. I tried it, and it worked. Here's the deatils:

    One PWAD file is supported at a time. It MUST be named pwad.wad, and it MUST be placed in the "prboom" directory on the SD card. If you do that, it will be loaded. Like I said, this is preliminary support, until I get a full WAD selection screen for IWADs and PWADs.

    BIG thanks to Scramble for suggesting this!

    http://wiidevelopment.blogspot.com/2...s-weekend.html

  2. #2
    Wii User Sin-07's Avatar
    Join Date
    Dec 2006
    Location
    Hell!!!!
    Posts
    24
    Rep Power
    0

    Default

    :thumbup:

    But WiiDoom 0.2 does'nt play game music .

  3. #3
    DCEmu Newbie hnsolo77's Avatar
    Join Date
    Feb 2007
    Location
    the internet
    Age
    39
    Posts
    11
    Rep Power
    0

    Default

    Quote Originally Posted by Sin-07 View Post
    :thumbup:

    But WiiDoom 0.2 does'nt play game music .
    that's due to Dooms music being in the .mus format, essentially its a further compressed midi file, a file that the wii cant render on its own, as far as i know, however it may be possible that the engine may have code added to it at a later time that allows it to read a different media format to play music that way, such as using the music pack for the Doomsday/JDoom/Risen3D engines

  4. #4

    Default

    Wiidoom is a port of Prboom, and Prboom on the PC can play the doom music just fine. That part of the code probably just hasn't been ported yet.

  5. #5
    DCEmu Rookie
    Join Date
    Jul 2008
    Posts
    137
    Rep Power
    0

    Default

    Doom without music must be boring, that's like the main reason why I play

  6. #6

  7. #7
    DCEmu Newbie hnsolo77's Avatar
    Join Date
    Feb 2007
    Location
    the internet
    Age
    39
    Posts
    11
    Rep Power
    0

    Default

    Quote Originally Posted by Nintendo Maniac 64 View Post
    Wiidoom is a port of Prboom, and Prboom on the PC can play the doom music just fine. That part of the code probably just hasn't been ported yet.
    any soundcard that supports midi would play the music, as far as i know though the wii's card does not support midi

    if the code can be changed to use wav files to play the music then a music pack could be made that way

    that or it could just gain a decent soundfont thats low in file size and emulate that, but im not that great of a coder and i have no idea if thats possible

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •