Google Z-rox. Therein lies the answer.
You're right, to a point. A line though, as long as it's characteristics are uniform, could be a 1D object. Once any slice that represents the line is given a unique characteristic, then the slice of the line exists in more than the requisite way needed to represent the object on a 2 dimensional display. My previous example still holds, but one can also not have different colors on a single object.
I had pondered little bits on the subject a while ago, deciding that to make any 1D game interesting, the lack of visual/spatial dimensions would simply have to be made up for in the interactivity of audio and tensile interaction with the user.
Then while reading a bunch of essays on different theory unrelated to this I thought "How to beat a 1D game" would be an awesome title for an essay/article.
Edit: man, I thought we had a plugin/patch that alerted users that new posts had been made since they checked the thread to prevent responding to the wrong post.
Last edited by quzar; September 22nd, 2008 at 23:16.
If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!
Google Z-rox. Therein lies the answer.
If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!
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