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Thread: Snes9xGX v005 -Snes Emulator for the Nintendo Gamecube and Nintendo Wii

                  
   
  1. #11

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    Yeah, just came to post about the mouse support. It's not working so great at the moment, on account of the dot for the WiiMote not matching up with the onscreen game cursor itself. For example, in Cannon Fodder, you can't move the cursor to the edge of the screen because the actual area the WiiMote is pointing to has gone off the edge. Make sense? Lol. Not explaining it very well. Needs some sort of way to calibrate it properly.

    Excellent build of the emulator though, I've been using the nonGX version for a while, but I really like this one.

    EDIT : Mouse issues aside though, it is TREMENDOUS fun playing Cannon Fodder with the WiiMote for the little bit I did manage to do. Works very well. Just needs to sync up properly with what's happening on the screen. I wish they would release an official disc version of the game for Wii with updated graphics (although not too much!) and Wiimote support!
    Last edited by WizardOfOdd; September 25th, 2008 at 13:13. Reason: Added more

  2. #12

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    The zapper support is perfect, in some ways almost too perfect, cause the wii pointer just makes aiming SO easy. It'd be nice if the emulator gave you a calibration option to shoot at the 4 corners of the screen and then let you turn off the wii pointer display so you could free aim. Otherwise I haven't had ANY issues with the zapper at all, and its certainly more comfortable than the freaking superscope. Just make sure you set Zapper mode to the proper player port, and you're good to go.

    Now, the mouse support needs work. Either the game needs a way for you to manually suspend the game and line the wiimote pointer up with the in game mouse, or you need to have the emulator recognize when the game is busy performing an action that halts mouse motion so it won't register pointer movement during that time (this is what typically throws the alignment off), or you need to be able to use the dpad or joystick on the nunchuk to make adjustments to the alingment on the fly, or all of the above.
    Currently, if your wiimote pointer isn't lined up with the in game mouse, you need to move your pointer to the far edge of the screen. The in game mouse pointer won't go off the edge, and so your wiimote pointer will be able to MOSTLY catch up to where the in game mouse pointer is. You can still end up a little bit not quite aligned.

    So basically, the zapper is excellent, but there is still room for improvement, the mouse NEEDS work, but it's still playable, provided you're careful.

  3. #13
    DCEmu Old Pro The_Ultimate_Eggman's Avatar
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    These emus on the wii are still light years behind their xbox equivalents..And what they really need is texture filters (SAI/super eagle etc) as time hasnt really been kind to allot of these games when blown up and played on a 42" or larger screen..

  4. #14
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    What kind of front end does this have? Is it pretty easy on the eye, and easy to navigate?? I haven't tried an updated emulator in a number of months.

    And while the xbox equivalents are superior they lack in one department big time, and thats controls. I have my xbox modded, and love everything about all the emulators except for the controller. The classic controller is the worlds best retro controller hands down (you can even get the snes remakes released in japan!)

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    One thing I'd like to make a suggestion for a later version, can you make it to where you can make 2 players have wii scopes. Is it possible. Also if it is already in there can you explain how to do it, great job with the wii scope.

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    Quote Originally Posted by Vernonjr View Post
    (you can even get the snes remakes released in japan!)
    I missed these some how. thanks for mentioning that. i was going to buy a classic controller but just ordered my SNES controller off ebay. I take it that will work with my pal wiimote, does anyone know?

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    awesome

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