The zapper support is perfect, in some ways almost too perfect, cause the wii pointer just makes aiming SO easy. It'd be nice if the emulator gave you a calibration option to shoot at the 4 corners of the screen and then let you turn off the wii pointer display so you could free aim. Otherwise I haven't had ANY issues with the zapper at all, and its certainly more comfortable than the freaking superscope. Just make sure you set Zapper mode to the proper player port, and you're good to go.
Now, the mouse support needs work. Either the game needs a way for you to manually suspend the game and line the wiimote pointer up with the in game mouse, or you need to have the emulator recognize when the game is busy performing an action that halts mouse motion so it won't register pointer movement during that time (this is what typically throws the alignment off), or you need to be able to use the dpad or joystick on the nunchuk to make adjustments to the alingment on the fly, or all of the above.
Currently, if your wiimote pointer isn't lined up with the in game mouse, you need to move your pointer to the far edge of the screen. The in game mouse pointer won't go off the edge, and so your wiimote pointer will be able to MOSTLY catch up to where the in game mouse pointer is. You can still end up a little bit not quite aligned.
So basically, the zapper is excellent, but there is still room for improvement, the mouse NEEDS work, but it's still playable, provided you're careful.
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