nice one so will mario paint be playable now?
michniewski has updated the Snes Emulator for the Nintendo Gamecube and Nintendo Wii, heres the details:
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Features
Based on Snes9x 1.5 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, and Zip support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
[What's New 005]
michniewski
- added: Superscope/mouse/justifier support, with Wii remote
- added: 3 render modes - Original, Filtered, Unfiltered
- added: widescreen compensation option
- added: DVD support on the Wii
- changed: zoom - limited range, added reset zoom option
Tantric
- added: now uses SNES 1.51 core (thanks to eke-eke for help with this)
- added: cheats menu! Loads .CHT file from /snes9x/cheats folder,
.CHT file name must match file name of ROM
- added: load/save preference selector. ROM, SRAM, Freeze, and preferences
are saved/loaded according to these
- added: preliminary Windows file share loading/saving (SMB) support on Wii:
You can input your network settings into snes9xGX.xml, or edit
s9xconfig.cpp from the source code and compile.
- added: 'Auto' settings for save/load - attempts to automatically determine
your load/save device(s) - SD, USB, Memory Card, DVD, SMB
- added: ROM Information page
- added: Game Menu - all game-specific options are here now:
SRAM save/load, Snapshot save/load, game reload, etc
- added: Credits page
- fixed: sd gecko works now
- fixed: full USB support
- changed: menu structure
- changed: preferences are now loaded and saved in XML format. You can open
snes9xGX.xml edit all settings, including some not available within
the program
- changed: if Home button is pressed when a game is running, Game Menu pops up
- changed: if preferences can't be loaded at the start and/or are reset,
preferences menu pops up - remove to save your preferences!
- changed: SRAM load - game reloaded automatically after loading SRAM
Download and Give Feedback Via Comments
nice one so will mario paint be playable now?
Snes9xGX v005 cannot see the frame rate.
frame rate show is ON.
Looking forward to trying this with Cannon Fodder and Lemmings 2!!
(Lemmings 1 had no mouse support on the SNES).
cannon fodder, one of my fave games, it badly needs a next gen version![]()
this is great! gonna try that right now.
I'm a bit confused on how to setup .cht files. I understand once they're made that the extension is removed and changed to .cht, but as far as actually setting them up, I'm confused....
I've made an attempt at
[codename]
[code]
[codename]
[code]
[codename]
[code]
Doesn't seem to be working. ^_^;
Sorry for the silly question but I can't find what is the difference between 'Save SRAM' and 'save Snapshot'.
Are there any differences between them?
SRAM emulates how the original game would save to its cartridge. ie. Zelda games let you save in dungeons, but when you resume your game, you're at the entrance.
A Snapshot (AKA State) is a dump of the emulated console's memory. You can save anywhere. ie. Just before a tricky jump, if you mess up - reload the Snapshot and you'll be exactly where you were when you saved.
Hope that makes sense.
Last edited by c4105; September 24th, 2008 at 11:24. Reason: clarity
This is awesome, what i've been waiting for.
the scope works great. tested with super scope 6 and yoshi's safari. much better cursor than other emulators i've tried.
the mouse still needs some work though. its a little off in mario paint but usable. cannon fodder however is not. the configuration is out and seems to vary depending on the level (size, and your position). i hope this gets resolved soon, i've got a taste for it now. been looking forward to cannon fodder for a while.
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