it works phenomenal, i played bust a move pocket, i save stated at least 25 times, with no fault in loading them at least a hundred times, (once you get past level 12, it gets really hard)![]()
News from Uberjack
It’s been four days since the release of RACE!, and I’ve gotten no negative feedback regarding the save state feature, and only 1 confirmation that it works as expected. I’ve been doing a considerable amount of testing with Sonic: Pocket Adventure myself, and so far haven’t encountered any issues.
While the lack of comments (positive or otherwise) is surprising, it’s not necessarily disappointing — I’ll just assume that where there’s no smoke, there’s no fire. Still, it would be great to know what your experience was; whether state restored correctly, or not. If you tested the feature, please post your experience in the forum — include the name of any games you may have tested.
http://0xff.akop.org/2008/09/25/race...rks-perfectly/
it works phenomenal, i played bust a move pocket, i save stated at least 25 times, with no fault in loading them at least a hundred times, (once you get past level 12, it gets really hard)![]()
This is a great improvement over the original. The only thing I notice is that the original Race for PSP supported .ngc files and this one does not.
what the hell is race?
i love these update post, that tell us about the new fixes to software we have never heard of
COPY AND PASTE at least some friggin detail, so we know why we do or do not care
it is a neo geo pocket color emulator for psp, and a dang good one at that
ive been testing with sonic to and works fine love the test button to
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