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Thread: Quake II PSP - More Screenshots

                  
   
  1. #11

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    Ah, great! So close to finishing gotmilk0112, maybe, but, why? Do you have a problem with 30fps? I could bet that the screen can't show more than 30fps, if even that.. I've heard that it is possible to use 333 anyways.

  2. #12
    DCEmu Old Pro bah's Avatar
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    Great work!
    This port is going to be putting big cheezy grins on a lot of faces.

  3. #13
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    Seriously man, I'd buy this $#@! if it was a UMD... You got some skill. QUAKE 2 BITCHES!

  4. #14
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    Quote Originally Posted by Tomppa
    Ah, great! So close to finishing gotmilk0112, maybe, but, why? Do you have a problem with 30fps? I could bet that the screen can't show more than 30fps, if even that.. I've heard that it is possible to use 333 anyways.
    The psp can do 60fps. The game is probably getting 30fps due to a geometry rendering limit that I even ran into. If zonk makes sures to pre cull as much hidden geometry as posible he should be able to do 60fps.

    I hope the src is released. I might be interested in going in and adding lightmap suport since i think quake 2 originaly only used vertex coloring & not lightmaps (q3 uses either-or but is optimal on lightmaps).

  5. #15
    DCEmu Newbie Kenosos's Avatar
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    OMG Freaking awsome leep up the amazing work.

    From what iv heard it should be possible to put it up to 333 since the only thing thats restricting it is the libaries sony provide to game developers and if the developer puts it over 233 in testing sony will reject the game.
    So its not the frimware limiting the proccessor so homebrew games should be able to use 333 but I do not know if any of this is true but it makes sense.

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