Looks great but its early days yet.Any chance of a port of half life after all it is a modded version of the quake 2 engine...![]()
Our friend McZonk has on his website posted some great shots of his amazing progress with the port of Quake 2 to the PSP, heres the news first:
This screenshots are the proof that you can work in a loud, dark enviroment filled with more than 200 people while watching demos, listening to music and hang around with the guys from Titan
The clipping problem is not solved. I'll fix that in the next days. But it is just a nasty bug now and not the failure of skip the hole floor.
I send an exclusive beta to the guys from psphacking101. I always watch their little psp show and I'd love to see Quake 2 on it.
Checkout the screenshots via the comments, leave feedback![]()
Looks great but its early days yet.Any chance of a port of half life after all it is a modded version of the quake 2 engine...![]()
that looks great.
Half life is based off of the Quake 1 engine. It's not open source so a port's not going to happen.
Those screens look awesome! Fantastic work!
I'm now gonna be waiting for the next episode of PSP Hacking 101, could be a little while though as ep9 only just came out.
Eggman : It is not possible to create Half-life from a port of Quake II. Although the HL engine was spawned from id technology, it was so heavily modified that its practically unrecognisable. The only way to get an port of Half-life is to obtain the source code from Valve...which will not happen, because they are still trying to get money from Half-life by charging for a slightly improved version on Steam...talk about trying to flog a dead horse, the tightwads!
Cheers,
Fox
P.S. McZonk I've sent you a PM!
I reject your reality and substitute my own!
Id technology yes, Quake II no, like said before in this post HL is a Quake 1 engine game, it always kind of bugs me when people forget that. What we really really need is this guy to put all this effort to porting glQuake since Quake 1 seriously destroys the $#@! out of Quake 2. 2 is just a waste of time.
Wonderful!!! Does this port use hardware rendering or just software as PSP-Quake? Is there any chance of porting OpenGL-versions of Quake 1/2 to PSP?
Can't wait for release....
Half Life used the Quake 2 engine. The did some concept work with the Q1 engine (Gordon Freeman looked like crap :P), but that's about it...
It'd be cool just to be able to play Gloom on me PSP... it's one of my fave mods ever![]()
Hey guyz rhanks for the feed back. LEts hope they get quake GL ported quickly or even quake 2 runing respectably..once again thanks guyz![]()
I hate to turn this thread into a "what engine did HL use" but it just really bugs me when the mistake is made. HL was a Quake 1 engine game. All of the model and level formats are Q1. It's a highl modiefied Q1 engine, just google it for christ sakes.
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