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Thread: Disc Hacking

                  
   
  1. #1
    PSP User Tachikoma_Pilot's Avatar
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    Default Disc Hacking

    Has anyone attempted to make patches for former online Dreamcast discs to allow them to natively connect to private servers?

    Im not interested in wares, just if the patching has been attempted.

  2. #2
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    No, hasn't been done or tried. The first step would have to be to intercept network traffic and you know... write a server
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

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    PSP User Tachikoma_Pilot's Avatar
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    Oh you

    I'm not nearly proficient enough to write a private server

    What I was more like thinking is patching discs to connect to existing private servers.

    (I work in networking. I have experience coding in Java and C.)

    /Off Topic I'd love to see these functions restored

    4x4 Evolution - download tracks
    Cosmic Smash - online rankings
    DC Squares - online rankings (Website Interface)
    Dead or Alive 2 Limited Edition - online rankings
    Floigan Bros. - Extra content
    Ikaruga - online rankings
    Jet Grind Radio - upload graffiti
    Maqiupai - online rankings (Website Interface)
    Metropolis Street Racer - online rankings
    Project Justice - upload characters (Japan Only)
    Rayman 2: The Great Escape
    Sega Marine Fishing - downloads
    Sega Rally 2 - online rankings
    Shikagami no Shiro 2 - online rankings (Japan) (Website Interface)
    Skies of Arcadia - download weapons, new levels
    Sonic Adventure - download events, menu themes
    Sonic Adventure 2 - download events, menu themes, new levels
    Shenmue - download VMU icons, sega classic games, Shenmue Passport
    Street Fighter Alpha 3 - upload scores
    Trizeal - online rankings (Japan) (Website Interface)
    Virtua athlete 2k - online rankings

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  5. #5
    PSP User Tachikoma_Pilot's Avatar
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    There is sodaboy's project, scthack, nikon's server yes.

    Thats not really the point of my thread, you need some hacked saves in order to connect I believe.

    What I want to do is figure a way to patch an online dc game to connect to any server whatsoever.

    (A small step, but maybe some more people will try attempting bringing some more games online by coding privates)
    Last edited by Tachikoma_Pilot; October 6th, 2008 at 12:17.

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    Quote Originally Posted by Tachikoma_Pilot View Post
    Oh you

    I'm not nearly proficient enough to write a private server

    What I was more like thinking is patching discs to connect to existing private servers.

    (I work in networking. I have experience coding in Java and C.)

    /Off Topic I'd love to see these functions restored

    4x4 Evolution - download tracks
    Cosmic Smash - online rankings
    DC Squares - online rankings (Website Interface)
    Dead or Alive 2 Limited Edition - online rankings
    Floigan Bros. - Extra content
    Ikaruga - online rankings
    Jet Grind Radio - upload graffiti
    Maqiupai - online rankings (Website Interface)
    Metropolis Street Racer - online rankings
    Project Justice - upload characters (Japan Only)
    Rayman 2: The Great Escape
    Sega Marine Fishing - downloads
    Sega Rally 2 - online rankings
    Shikagami no Shiro 2 - online rankings (Japan) (Website Interface)
    Skies of Arcadia - download weapons, new levels
    Sonic Adventure - download events, menu themes
    Sonic Adventure 2 - download events, menu themes, new levels
    Shenmue - download VMU icons, sega classic games, Shenmue Passport
    Street Fighter Alpha 3 - upload scores
    Trizeal - online rankings (Japan) (Website Interface)
    Virtua athlete 2k - online rankings
    The thing is that there aren't existing servers anymore. You say private server as all one would need to do is setup apache and tell the game to look to that ip instead of the one it's told by default. Thing is even if the game interacted with it's webserver through basic http, you'd still need to know what files and such it needs.

    If you (or one in general) have a bba or modem through pc connection for the DC, you could use a packet sniffer or proxy to view what it is looking for. Knowing the address that the game looks for and the files it tries to get, you could then either:
    A) use a proxy to route those requests to a private server (local or not)
    B) use the knowledge of the address to patch the game to instead look for another (this may even be possible by simply using a gameshark/action replay)


    hrm, just found this. wrote it a few hours ago. wasn't sure what I was going to finish up with but hope that might give you a better idea of what is required.
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

  7. #7
    PSP User Tachikoma_Pilot's Avatar
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    B) use the knowledge of the address to patch the game to instead look for another (this may even be possible by simply using a gameshark/action replay)
    Thats what im talking about

    There are still four or five games that have active private servers, just want to make it easier to connect to these in the long term.

    I realise the DC scene is probably not active enough for anyone to invest the time needed to try and write server emulators for every game, in fact I doubt anyone ever will again. (Starlancer being the last I can remember, Phantasy Star still actively improved).

    And then wherever I turn, mentioning "sega snap" is like a swear word.

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