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Thread: A new Quake port

                  
   
  1. #21
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    The crash was random. It didn't do it again.

  2. #22
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    this is brilliant, truly fantastic peterM, thanks alot.

    only bug ive come across so far is crappy hardware, the rubbish analouge nub doesnt return to centre it keeps wandering all the time.

    OK another bug, dont know if its my key config, i used the +mlook utoexec, when I die in a game and it says "are you sure you want to start a new game?" my psp locks up, and if i push home it hangs on "please wait..." till i hold up the power button for ten seconds.

    One more ththing this is great peterM, im loving it.

  3. #23
    PSP Coder PeterM's Avatar
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    Random crashes are the worst - yuck...

    joesnose, I set the dead zone on the nub to be rather small (so the player gets some aiming precision when moving the nub gently). After thinking about it again, I should be able to rewrite that part of code to maintain precision while enlarging the dead zone a bit.

    At the moment I snap the nub to the centre of it's axes if it's near it. I should actually smoothly gradiate the percieved nub position from the outside of the deadzone to the maximum range.

    Why didn't I think of that before...
    My development blog:
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  4. #24
    DCEmu Legend acn010's Avatar
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    wow.................
    THIS IS GREAT!!!!!!!!!!!!!!!!!!!!!!!
    thanks, this game is awsome..........
    thanks

  5. #25
    Won Hung Lo wraggster's Avatar
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    Yeah its a sweet port and its always nice to see a Uker as a developer

  6. #26
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    game is working great so far. I had to downgrade, definitely a no go on Fanjita's .85 loader. I'm experience the similar issue with the analog nub controls "drifting" hopefully the next update can incorporate the revised deadzone you speak of. Also, I added "crosshair 1" to the autoexec.cfg file to turn on the crosshair, that helps me aim when using +mlook. Keep up the great work!

  7. #27
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    Yeah, my view wonders a bit to the left as well... Not that big of an issue, but something that does bother me from time to time.

    Also, I got that error message again, and it read, "progs.dat has wrong version number. 216 should be 6."

    Whatever that means.

  8. #28
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    Thanks a lot Peter for porting one of my favorite games! :+D

    Suggestion on a personal note:
    I'd love fully configurable controls, e.g. [] and x to move forward and backwards, which seems not to work right now.

    Thanks again, i really appreciate your great port!

  9. #29

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    Absolutely great port.... looks so much better than the Pocket Quake one. (no disrespect to PacmanFan)

    Everything is spot on, great job with the controls, and speed is perfect. I am very much hoping you jump on the wlan asap.. there's plenty of info on it... i could probably help out with that if need be. Music would be nice also, but I'm not bitchin'

    Only bug I found is after you start a game, when you select new game and it prompts you to hit 'Y', it hangs.

    Great job!


    liquid8d

  10. #30
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    WOW. wow. wow wow wow..!!! damn!! this is da shiet!

    ****ing awsome for a first release. set up a damn paypal so i can chip in some $ for that second psp. i want to see a 16 player ctf or deathmatch on this one!!!

    super great work!

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