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Thread: A new Quake port

                  
   
  1. #41
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    Thanks PSmonkey and stewd with the replied about the ID1 folder. I installed it, and found the folder. Thanks alot. Gonna try this out right away! Great work!

  2. #42
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    Oh, just got it working....great port! But one question...how do you quit? It says to press "y" but where is y...lol...checked the options for controls, and there's nothing set to "y" either so dont know how to quit. And is it possible to save states? Just wondering...

  3. #43
    PSP Coder PeterM's Avatar
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    You can use the Home button to quit. Your config will be saved.

    'Y' needs to be bound if you want to use it - to be honest the Home button is much easier!

    You can save your game by navigating to Single Player -> Save Game in the menu.
    My development blog:
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    If you enjoy my homebrew work, please consider donating a few bucks.

  4. #44
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    wow, thansk for the extremely quick reply Peter. Solved my problem ...Once again, great job on this one....

  5. #45
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    Well, first off, congratulations on an awesome port!

    Secondly...

    Quote Originally Posted by LuD
    Only wish I could add the music... Perhaps some mp3 support so that can happen...
    Well, Quake did support MP3s via the play command in the console...unfortunatley dropping an mp3 in the id1/sound directory and binding it to play with one of the buttons causes the game to lock for a few seconds, and then spit out an error message which disappears to fast to read.

    And lastly, speaking of binding, if you create an autoexec.cfg in the id1 directory, you can add cheats via keypresses, such as

    bind "LTRIGGER" "god"
    bind "RTRIGGER" "impulse 9"
    etc, which will give you godmode on the left trigger and all weapons on the right. This might not work if you already have them bound to something through the control options...if it doesn't, you'd have to remove the binding and restart.

  6. #46
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    Hello Peter, your Quake port is awesome, it is the best PSP port at the moment...many thanks!!

    Anyway, i got one question for you - now the Quake runs almost perfect on PSP, it would be great if we could play PSP Port of the old good Hexen 2:-) As far as I remember Hexen 2 uses Quake Engine as well...what do you think??:-)

  7. #47
    PSP Coder PeterM's Avatar
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    I probably wouldn't port Hexen (or H2) myself, since I'm not really a fan of it. I'm also kinda busy working on hardware rendering for Quake!

    Before anyone asks, it'll be ready "When It's Done"!

    Pete
    My development blog:
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  8. #48
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    Just keep us up to date... I'm very curious to see what progress you're making.

    Also, I noticed that the sound sample rate is at 44100. Is it possible to reduce this for a speed increase?

  9. #49
    PSP Coder PeterM's Avatar
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    I will post when there is something worth posting. At the moment there is definitely not... there's a bit of a difference between how OpenGL works (and how id use it - yeuch) and how the PSP GU works.

    It would be possible to reduce the sample rate - it may improve performance on the Quake engine side. The PSP SDK seems only to accept 44100 Hz, so I'd have to convert the audio.

    I guess I could have Quake use 22050 and just upload each sample twice to the sound buffer. I'm not sure it would make a huge speed increase, but I'll try it out sometime.
    My development blog:
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    If you enjoy my homebrew work, please consider donating a few bucks.

  10. #50
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    Love the Quake port, goes at a fair frame rate and it actually has sfx, great work and I can't wait for the next release, thanks Peter

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