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Thread: A new Quake port

                  
   
  1. #51
    Banned Jman0708's Avatar
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    nice nice nice

  2. #52

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    Peter. Love the port. I know you are busy with the hardware remdering. But what about adding the mission packs? I removed the pak files from the ID1 file, and adding the pak files from mission pack 1. But i got a red warning saying " You must have registered version installed.Thanks again for an awesome bit of work!

  3. #53
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    The Quake Port runs fine on bootup and then when it enters the game, it said:

    "W_LoadWadFile: couldn't load gfx.wad"

    Am I missing any files in my folders and what should i do? I have no resources on this Quake port, please provide us with resources to the Quake Port. Thanks

  4. #54
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    yeah im getting the same error!

  5. #55
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    Hello
    i've just registered in order to say thank you PeterM!!!! You did a fantastic job which allow me to discover Quake 1 for the first time (that"s really a very good game).I hope you 'll succeed to use an hardware rendering even if it's yet playable.

    TO moogster66: it's yet possible to play the official mission pack!!!! Just rename the PAK0.PAK from the extension (NOT the original one) to PAK2.PAK and copy it to the ID1 repertory from your psp. Launch the game and you'll play the mission pack. But becareful, the original quake won't be playable until you delete the PAK2.PAK. (I've NOT found this by myself, i've read it on **********)

  6. #56
    PSP Coder PeterM's Avatar
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    Quote Originally Posted by Midnight Rider
    "W_LoadWadFile: couldn't load gfx.wad"
    You will get this error if you don't install the ID1 folder from the shareware version of Quake, or if you install it in the wrong place. There should be an ID1 folder inside the Quake folder, and inside ID1 should be PAK0.PAK.

    /PSP/GAME/Quake/ID1/PAK0.PAK

    The full version - (PAK1.PAK) - may also work but I've not tested it since my memory stick is too small.

    By the way, I don't intend to do a tweak or bugfix release until after hardware acceleration is done. Doing so would mean me having to branch my local Subversion repository, and maintain the two branches, and I don't want to do that.

    Pete
    My development blog:
    http://aaiiee.wordpress.com/


    If you enjoy my homebrew work, please consider donating a few bucks.

  7. #57
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    Quote Originally Posted by PeterM
    You will get this error if you don't install the ID1 folder from the shareware version of Quake, or if you install it in the wrong place. There should be an ID1 folder inside the Quake folder, and inside ID1 should be PAK0.PAK.

    /PSP/GAME/Quake/ID1/PAK0.PAK

    The full version - (PAK1.PAK) - may also work but I've not tested it since my memory stick is too small.

    By the way, I don't intend to do a tweak or bugfix release until after hardware acceleration is done. Doing so would mean me having to branch my local Subversion repository, and maintain the two branches, and I don't want to do that.

    Pete
    the full game seems to work just fine. I just copied over the pak1.pak into the id1 directory and works like a charm. Thanks for all your hard work and continuing to support this awesome port.

  8. #58

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    Thanks lecgd2! Got the mission pack working! This is such a kickass port!

  9. #59
    DCEmu Regular Sharkey's Avatar
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    Quote Originally Posted by bizarre
    Someone can tellme if i can play mods of quake in this port. thanks
    yeah i just got the quake killer patch to work.
    i love having over 30 weapons and a cujo bot.

    great work peter, this looks much nicer than pacmans and has sound which immediately made me smile.

  10. #60
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    Default This port rocks!!!!

    Just wanted to lend my personal thanks for putting the time and effort in to make such a great port of this game. Keep going the way you are going and it will be flawless in no-time. Thanks again!!!!!

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