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Thread: A new Quake port

                  
   
  1. #61
    PSP Coder PeterM's Avatar
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    Thanks, glad you like it! :-)
    My development blog:
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    If you enjoy my homebrew work, please consider donating a few bucks.

  2. #62
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    Default ETA on Hardware rendering

    Hi Peter, we are all astounded at your port of Quake, truly an amazing accomplishment. What's your eta on hardware rendering for it? Also, do you have a paypal account? Maybe a few of us hard-core homebrew gamers could give you a little financial help here and there. Take care, great work.

  3. #63
    PSP Coder PeterM's Avatar
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    Hello,

    I wouldn't say it's amazing! It's basically just giving Quake somewhere to put its pixels and sound.

    The hardware rendering port is much more complex, since it basically means rewriting a fair bit of the rendering code. I don't want to give an ETA on it, since I may never finish. I'd like to, but I have a lot of other higher priority things to do.

    Regarding paypal, I don't really want to take money for a hobby project. I also don't like paypal! ;-)

    Pete
    My development blog:
    http://aaiiee.wordpress.com/


    If you enjoy my homebrew work, please consider donating a few bucks.

  4. #64
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    hm, i have also a problem with the missing "autoexec.cfg" file. the game can't load

    what has to be in it or where can i get a "autoexec.cfg"?
    and where do i have to put it? in the \ID1 folder?

  5. #65
    PSP Coder PeterM's Avatar
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    Not having an autoexec.cfg isn't an error which will stop the game running. It's quite normal for it not to find the file if it doesn't exist.

    Do you get any other error messages?
    My development blog:
    http://aaiiee.wordpress.com/


    If you enjoy my homebrew work, please consider donating a few bucks.

  6. #66
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    so, just came back from university.....

    in my \Quake\ID1 folder is the pak0.pak and pak1.pak and demo1.dem
    the game just says can't exec autoexec.cfg, can't exec config.cfg then playing demo in demo1.dem
    and after about 5 seconds, the PSP turns off...

  7. #67
    PSP Coder PeterM's Avatar
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    Does it work if you delete demo1.dem? I don't have this file.

    Pete
    My development blog:
    http://aaiiee.wordpress.com/


    If you enjoy my homebrew work, please consider donating a few bucks.

  8. #68
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    arg! i normally have no problems with emus/homebrews, i don't get this problem.

    i reformated my memory stick.
    i put the V1.5 folders in the PSP\GAME folder
    i created PSP\GAME\Quake\ID1
    i copied my pak0.pak und pak1.pak to the new created \ID1 folder

    when i start quake, it does the usual stuf, then says:
    "couldn't exec config.cfg"
    "couldn't exec autoexec.cfg"
    "3 demos in loop"
    "playing demo from demo1.dem"

    then after 5 seconds, the PSP turns off.


    edit: problem solved, bad .paks

    wow, impressive! thank you for this port. memories..... =)

  9. #69
    PSP Coder PeterM's Avatar
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    Phew! Glad it wasn't a bug (at least in my code anyway, maybe Quake should check its pak files more...)
    My development blog:
    http://aaiiee.wordpress.com/


    If you enjoy my homebrew work, please consider donating a few bucks.

  10. #70
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    Default Sound Question

    Hi Peter, I was wondering if there is a command that can be typed into the Config file that will allow for Quake to run it's sound sampling rate at 11khz or 22. Right now I notice that when the game loads up it's sampling rate is 44khz, which is a real strain on the processor. I figured maybe if I could lower this then the framerate would improve a bit. Let me know if you can, thanks a ton bro.

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