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Thread: Goomba Color alpha 2 Released (Gameboy Colour Emulator)

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Default Goomba Color alpha 2 Released (Gameboy Colour Emulator)



    DWedit has updated Flubbas Goomba emulator (which is a Gameboy and Now Gameboy Colour emulator for the GB Micro/GBA and also works on Nintendo DS and Gamecube Gameboy Player, heres the info:

    Fixed VRAM reading (stupid bug)
    Fixed sprite palette selection
    GBC games can no longer change monochrome palette
    Fixed scanline 0 interrupts
    (fixes Ninja Gaiden, Shantae, etc)
    Added fake HDMA

    Changed memory system to support bankswitching to 4k resolution
    Identifies to game as a Gameboy Color
    Added VRAM bankswitching
    Added RAM bankswitching
    Added partial HDMA
    Added extended attributes per tile and sprite
    Added background colors
    Added sprite colors
    Rearranged tilemaps in vram
    Removed support for borders
    Added Raster effects for Window layer
    Moved to 4-layer drawing system
    Draws solid background tiles below the layers to allow color 0 to be visible
    Replaces one layer with the GUI when necessary
    Added Double Speed mode, but it's disabled now

    Download Here ---> http://gbaemu.dcemu.co.uk/goombacolour.shtml

  2. #2
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    It works...but its not working..I cant choose the game when i turn GoomBa Colour On...

    What is that Club thing?

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    DCEmu Regular scrabbus's Avatar
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    ahhh, i see what you mean, i'm having a fiddle with it now, ahem!!! it does work, however you have to limit the amount of roms you put in it, you should follow the instructions given in the readme file, if you need any furter help, I should be able to help

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    DCEmu Pro Hawq's Avatar
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    Quote Originally Posted by Kraton
    It works...but its not working..I cant choose the game when i turn GoomBa Colour On...

    What is that Club thing?
    Are you using it with a supercard? if so you'll need to run the .gba file through the patching software after you've added the rom list to it, I made the error of not doing so earlier but after putting the patched version over onto the card all was well. I'd imagine a similar procedure for other flash cards possibly tohugh thats a guess

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    Quote Originally Posted by Hawq
    Are you using it with a supercard? if so you'll need to run the .gba file through the patching software after you've added the rom list to it, I made the error of not doing so earlier but after putting the patched version over onto the card all was well. I'd imagine a similar procedure for other flash cards possibly tohugh thats a guess
    I just use the GBAMP Without PassMe I think it's impossible to run GBC games in GBAMP without PassMe. Some GBC games work on GoomBa and one very good game is Azure Dream. Its actually amazing but PSone version is lil bit better.

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    DCEmu Regular scrabbus's Avatar
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    well...you are right up to a point, but, some emu's and apps run fine without a passme if they are for the GBA, however anything NDS related needs the passkey I'm afraid.
    Goomba works fine on my M3 (without passkey inserted) but as far as the GBAMP I cant say as mine is bricked!!
    As far as GOOMBA is concerned there are a lot of compatibility issues, so if I was you I would wait a while for a better version

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