*runs in circles from excitement*
I just don't see this going too far. I'd much rather wait for strmnnrmn to finish his current project, then hopefully work on daedalus some
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*runs in circles from excitement*
Nothing against the guy but I wont hold my breath till I see something substantial.
I've had countless people ask to continue m64 with most not knowing what the hell is actualy involved with writing a n64 emu for psp.
Who knows though, maybe he might have an idea if he is looking to fix the gpu code but still I though I remember strm. putting alot of optimisation into the gpu code already.
I am the owner of StrmnNrmn.com and I can assure to the one's that stated this fake that this project is very real and I believe it has a nice shot at seeing good improvement. Thanks to all supporters and you can go to our forums at strmnnrmn.com to read everything Shiny has planned.
i think a better use of words for this would be 'too good to be true' but I'd love to be proven wrong![]()
but I'm not a little bit worried, cos I'm ditching my psp for a Pandora when it comes outsurely 128mb of ram is appropriate for a n64 emulator, and Linux (the consoles os of choice) being a major OS I'm sure it has one tucked away in the internet.
but hell, it would be nice to play some of this on my psp while i still use one.
Last edited by dark heart; October 14th, 2008 at 07:18.
Ram isn't going to improve any N64 emulator, N64's only have 4MB of ram.. Shouldn't take anymore than 8MB to emulate.
PSP is still a much better platform to emulate N64 on :P
wally
now that i've heard from captain morgan i can put my heart at ease and wish this project a good run and im always available for testing.![]()
Hooray
can't wait
its gonna be good if they can do what the hope
yay my psp need something new to play
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