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Thread: HD Homebrew Project updated to 1.08!

                  
   
  1. #1
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    ps2 HD Homebrew Project updated to 1.08!

    News via ps2scene

    Polo35 is back again to bring another anticipated update to this project.

    A comment from the man himself


    Quote:
    Originally Posted by Polo35
    I just release HD Project V1.08.

    Game compatibility is largely better then previous version. Near 100% of my 50 games.

    Next step is to implement 'cdvdemu' modules to HD Project, with a games browser and everything needed to start debugging cdvd emulation modules.

    And the change log:


    Quote:
    HD_Project_V1.08 release:

    - GUI Side:

    - Revert to non 'Xmodules' use. SIO2MAN/PADMAN/MCMAN/MCSERV are now use at 'gui' startup.
    - Remove 'auto-open' tray option. Anyway this functionality would have been taken away in 'cdvdemu' version.
    - Remove 'ioprp image file' scanning. This is no more needed because of new 'mcemuloader' EE core.
    - Replace use of 'mcemugui' module by 'vmcfs' driver in 'vmc creation' operation.
    - Add 'MC FLASHER' entry in 'MC TOOLS' menu. This allow to 'flash' a selected 'vmc file' to physical memorycard. The file must be a compatible HD Project 'vmc file' without ECC datas.

    Thought i have to add lot of security to 'mcflash' functionality.
    Be very carfull with this function. I cannot be responsible of bad use. Use it as your own risks.

    - Modify 'mcdump' process. IOP is reseted, then Xmodules are loaded instead of 'standard basic' modules. When dump is done, IOP is reseted once again, the 'standard basic' modules are reloaded.
    - Add a new configuration entry: cacheSize. This entry allow to set cache size value use in 'hdd' or 'usb' modules when emulating a memorycard in-game.
    This option increase save/load operations, but dicrease games compatibility.
    - Add a new configuration entry: games. This entry allow to save individual vmc game settings such as startup file path, cachesize, and vmc file path when loading a game.
    - Modify 'game boot procedure':

    There are now four possibilities when loading a game:

    - 1 - Cross button start a game with last saved settings. If no settings where found HD Gui open a 'mc emulation' option menu to set cachesize and vmc file path for this game.
    - 2 - Circle button open directly the 'mc emulation' option menu to modify options for this game.
    - 3 - Square button start the game with default settings. Those set in HD Gui option menu.
    - 4 - Triangle exit menu.

    - GAME LOAER Side:

    - EE Side:
    - Rewrite completely 'mcemuloader' to make it running in-game.
    - Add syscalls hooking to catch 'Reboot request from EE'. This allow to update iop processor with modules from 'ioprp image file' then load mc emulation modules.

    Note that 'mcemuloader' use parts of ffgriever 'ESR EE core' source code for two points below.


    - IOP Side:
    - Write a 'atadev9' device driver compatible with games. It's directly based on 'cdvdemu' atad/dev9 support. This
    - Rewrite 'apa' and 'pfs' to make them compatible with games. Code based on 'ps2sdk' rev 1420. ( Without new 'poweroff' )
    - Implement ffgriever USB modules optimisation.

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  2. #2
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    Quote Originally Posted by wraggster View Post
    News via ps2scene

    [INDENT]Polo35 is back again to bring another anticipated update to this project.

    A comment from the man himself


    Quote:
    Originally Posted by Polo35
    I just release HD Project V1.08.

    Game compatibility is largely better then previous version. Near 100% of my 50 games.

    Next step is to implement 'cdvdemu' modules to HD Project, with a games browser and everything needed to start debugging cdvd emulation modules.

    And the change log:


    Quote:
    HD_Project_V1.08 release:

    - GUI Side:

    - Revert to non 'Xmodules' use. SIO2MAN/PADMAN/MCMAN/MCSERV are now use at 'gui' startup.
    - Remove 'auto-open' tray option. Anyway this functionality would have been taken away in 'cdvdemu' version.
    - Remove 'ioprp image file' scanning. This is no more needed because of new 'mcemuloader' EE core.
    - Replace use of 'mcemugui' module by 'vmcfs' driver in 'vmc creation' operation.
    - Add 'MC FLASHER' entry in 'MC TOOLS' menu. This allow to 'flash' a selected 'vmc file' to physical memorycard. The file must be a compatible HD Project 'vmc file' without ECC datas.

    Thought i have to add lot of security to 'mcflash' functionality.
    Be very carfull with this function. I cannot be responsible of bad use. Use it as your own risks.646-204,640-822 and 70-620


    - Modify 'mcdump' process. IOP is reseted, then Xmodules are loaded instead of 'standard basic' modules. When dump is done, IOP is reseted once again, the 'standard basic' modules are reloaded.
    - Add a new configuration entry: cacheSize. This entry allow to set cache size value use in 'hdd' or 'usb' modules when emulating a memorycard in-game.
    This option increase save/load operations, but dicrease games compatibility.
    - Add a new configuration entry: games. This entry allow to save individual vmc game settings such as startup file path, cachesize, and vmc file path when loading a game.
    - Modify 'game boot procedure':

    There are now four possibilities when loading a game:

    - 1 - Cross button start a game with last saved settings. If no settings where found HD Gui open a 'mc emulation' option menu to set cachesize and vmc file path for this game.
    - 2 - Circle button open directly the 'mc emulation' option menu to modify options for this game.
    - 3 - Square button start the game with default settings. Those set in HD Gui option menu.
    - 4 - Triangle exit menu.
    _____________________________________
    It''s really awesome post.Thanks for sharing.
    Last edited by jackjimmy; October 5th, 2009 at 12:16.

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