The controls could definately be worked on, the physics are too "floaty", the plane shifting and random unexpected deaths are annoying, true, I agree with all of those points. But I think the difficulty thing is kinda cool.
Obviously it's annoying when somebody creates a level that is either deliberately too difficult or poorly made and so is broken. But I think the idea of limied lives is great. I embrace the idea of an old-school platform vibe. Do you remeber the days of 8 bit and 16 bit platform greats? I can't begin to list the profanities that would be hurled at Mario after falling down the same pit for the 5th time, but also never wanting to give up.
It was learning how to beat those difficult sections that gave some older games their satisfaction. Too many games now are throwaway with lives and continues then suddenly, death in the game has no penalty or consequence.
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