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Thread: Introducing Iris

                  
   
  1. #11
    DCEmu Regular MGFox's Avatar
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    Every map is currently built from the ground up using thousands of 8x8 square brushes, i.e. One wall from a smaller room in the first map, is built with 12 brushes!

    The map renderer will only draw what can be seen on the screen, so the maps with corridors and enclosed rooms only need to draw a small amount of the brushes at a time! The second map, however, is completely open and exposed, to give the player a feeling of vulnerability...but this also means that every single brush used to build the map (approximately 1200 in total) has to be rendered. Thats why its so small, believe me, it was bigger!

    MaxSMoke: It's current MODablity is the ability to create and use your own Maps and Player Models, nothing more! Its currently only a multiplayer QIII or UT type game, so there is no savegame ability! You can export from 3DS Max to a .map file, which you can then compile to a BSP...One of my mates used to create QIII maps in GMax which could export to BSP, that might be worth a look!

    Cheers,
    Fox
    I reject your reality and substitute my own!

  2. #12
    DCEmu Legend Cap'n 1time's Avatar
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    no quake 3 models eh? fair enough. Im looking forward to making a few maps (pulls out the ole bootleg 3dsmax )

  3. #13

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    cant wait!! its going to be so sick.

  4. #14
    PSP Modder Produkt's Avatar
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    I dont know about you guys, but I have already picked out my playermodel

    PSP Q3BSP Projekt: Here
    Iris Wiki Database: here
    Iris Game Info: Here
    Iris Addons: Here
    PSP File Shack: Here

  5. #15
    DCEmu Regular MGFox's Avatar
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    Ha Ha! Its Gene frickin' Simmons Nice One!

    I've chosen my model and already installed it, and it looks absolutely awesome



    And just in case some of you hadn't guessed...We are having Kick-Ass Fun with this game, you are all gonna LOVE IT!!!

    Cheers,
    Fox
    I reject your reality and substitute my own!

  6. #16

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    Is the multiplayer adhoc or infrastructure or both?

  7. #17
    PSP Modder Produkt's Avatar
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    The wifi is decided to be released after the comp ends, thus allowing the game to have Eh... some substance. within a week following you should see some amazing things pop up out of it.
    PSP Q3BSP Projekt: Here
    Iris Wiki Database: here
    Iris Game Info: Here
    Iris Addons: Here
    PSP File Shack: Here

  8. #18
    PSP Coder
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    Tic-Toc, Tic-Toc, Running out of time.

    I would just like to let everybody know that even if my first build does not make your exspectation, I am working hard to improve things daily and hopefuly will have a second release with much more by the weekend. It's amazing how much has come together so far in such a short amount of time.

  9. #19
    PSP Modder Produkt's Avatar
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    Think of it this way

    We took a hotrod and turned it in to a really damned good boat...

    PS monkie was the mecanic, myself Well I painted it... and MG Fox managed to build the frames :P, Oh I also put the lights on it!
    PSP Q3BSP Projekt: Here
    Iris Wiki Database: here
    Iris Game Info: Here
    Iris Addons: Here
    PSP File Shack: Here

  10. #20
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    What about the future? Will it support data saving and further modding? How much hacking would it take to make something like that work?

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