Page 5 of 5 FirstFirst 12345
Results 41 to 44 of 44

Thread: Introducing Iris

                  
   
  1. #41
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    83

    Default

    Quote Originally Posted by kodan50 View Post
    This is Quake 3 maps, right? Weird, cause when I go to load the map itself from one of my Quake 3 editors it crashes. Any tips for new Quake 3 mappers and what we need to do to get started? Im fairly good at mapping, but I havent done it yet with Quake 3, and this might be a fun project, cause I got a decent idea id like to try.
    Q3 editors only load non compiled maps. Far as I know they wont load compiled bsp maps.

  2. #42
    DCEmu Rookie Be3f's Avatar
    Join Date
    Mar 2006
    Posts
    139
    Rep Power
    67

    Default

    @PSmonkey?
    Is anyone currently working on Iris 0.3? Maybe you'll release the sources?

  3. #43
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    83

    Default

    sadly no. Iris is pretty much dead. Only projects worked on are neopop psp (someone is still trying to do a gui) and monkey64 by someone else.

  4. #44

    Default

    Has there been any major progress on Monkey64?

Page 5 of 5 FirstFirst 12345

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •