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Thread: Marathon for PSP

                  
   
  1. #71

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    wow, can't wait

  2. #72

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    Quote Originally Posted by Inigo Montoya View Post
    I finally have a new computer, so as soon as final's are over I can port Marathon over. Now if only the source code were cleaner. Even the Aleph One code is spaghetti; how does anyone manage to add features? I'm adding a new step one to my master plan:

    Clean up code, so that it is usable.

    Edit: WTF is casino cash?
    So this is happening? w00t!

  3. #73
    King of killed the_eternal_dark's Avatar
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    Just reading through my subscriptions from when I was gone. HELL YEAHS!

  4. #74
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    Been almost two months. Dead?

  5. #75
    DCEmu Old Pro Wally's Avatar
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    Marathon is a hard port..

    Wally

  6. #76
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    Quote Originally Posted by parabolee View Post
    It was made by Bungie and it stars (although confirmed but *unofficialy*) Master Chief!
    It doesn't star Master Chief. It stars an unnamed cyborg mercenary. Furthermore the setting is about 100 years before Master Chief was born.

  7. #77

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    Regardless, this will be full of win! I'm willing to wait patiently for something like this!... Provided it comes out within a year from now

  8. #78
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    There's no need to wait a year I've just released the beta for my PSP port of Aleph One.
    At the moment it is only working with Marathon 2 and Marathon Infinity and it is 1.50 kernel too but i'll try to compile a slim compatible version as soon as i can and add support for the first game.

    Prepackaged version of the game can be found here:
    Marathon 2
    Marathon Infinity

    Readme file is included but it should all work out of the box (with a bit of luck )

    This one took me quite a lot of efforts, i hope it's worth it!

  9. #79

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    ohmy, greatest news in a while! thanks

  10. #80
    Senior Staff Artist PSPdemon's Avatar
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    Mk_BS, i know you probably already tried this... and im not really a good coder....

    but have you tried adding this to the makefile?

    BUILD_PRX = 1
    PSP_FW_VERSION = 500
    it should work

    ( i would make add it and try to compile it.... but my dev environment got wiped )

    Thanks for Everything,
    PSPdemon

    edit: tried your builds on both my 1.5 psp and my 3.03 OE-C psp with 1.5 patch.... neither builds worked on either....

    edit2: got it to work.... you had the file structure wrong.... the loader eboot should be the one with the % folder and the main data being without it.... swap the folder names and youre good to go

    awesome releases....albit it locked up on me.
    Last edited by PSPdemon; December 13th, 2008 at 15:13.
    404 Error: This signature is missing!

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