where trying not use BII we want a stand aloen version with all the enhancments of aleph1. the old 68040 mac cant do that.
It almost runs in BII but it gives you an error that you need a 13" monitor to play it. I wonder if there is anyway around that?![]()
where trying not use BII we want a stand aloen version with all the enhancments of aleph1. the old 68040 mac cant do that.
What's BII? And will my idea work? If so could you point me to the appropriate resources to implement it?Originally Posted by Hawkeyefile
Thanks, Bye.
BII is a mac emu, right now it does not run all that well on the psp.
your idea should work, i friend of mine told me; an idea only failes when you dont work hard enough at it.
Thanks! Where should I look to learn how to write a PSP compiler? I already know how to write a forth compiler; I just need to learn the PSP specifics. So if you could give me a link to somewhere that has the Opcodes, Executable Format, And an Assembly tutorial for the PSP then I would be very grateful.
Bye!
Hello Everyone
I'm very sory that I have not made any progress yet. But I am working on it and I am getting a computer this week for college. The only thing I have been able to gleen from the original source code is that it is the poster child for OOP and that Bungie is staffed by a bunch of insane but brilliant people.
I have heard that somebody ported Aleph One to the GX32. If he could give me some pointers it would really help.
Bye
PS
Thanks for the support Hawkeyefile
No Problem. Btw some1 named yoyofr (http://yoyofr92.free.fr/) has ported some stuff to the PSP, you can probably ask him for help. I dont know much about the psp architecture. I only do Palm stuff (Xscale mainly). we should probably continue this topic here: http://www.dcemu.co.uk/vbulletin/sho...d.php?t=32838&
Thanks, I'll be sure to post there from now on. By the way how do you quote something from another thread.
omg this is sweet, I cant wait for this! Thanks for spending your money on it hawkeyefile.
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