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Thread: Marathon for PSP

                  
   
  1. #91
    DCEmu Newbie aander91's Avatar
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    I tried turning it to an iso, but that still didn't run. I also tried an eLoader and no luck...


    I don't want to point fingers, but could it be the game files and NOT a kernal problem?

  2. #92
    Senior Staff Artist PSPdemon's Avatar
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    Quote Originally Posted by aander91 View Post
    I tried turning it to an iso, but that still didn't run. I also tried an eLoader and no luck...


    I don't want to point fingers, but could it be the game files and NOT a kernal problem?
    no it is kernel related... the error the psp throws is a "wrong kernel" error ( because the game is built in mind for 1.5 kernel )

    he will fix it eventually ( hopefully ) so that we can have marathon on our slims
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  3. #93
    DCEmu Coder BrooksyX's Avatar
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    +1 to that.

    Its coded for the 1.5 kernel.

    Slim PSPs contain none of the 1.5 kernel therefore it won't work.

    Hope we get an update soon!


  4. #94
    DCEmu Newbie aander91's Avatar
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    How would I make it slim compatibile? Is it hard/time consuming?

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    Senior Staff Artist PSPdemon's Avatar
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    Quote Originally Posted by aander91 View Post
    How would I make it slim compatibile? Is it hard/time consuming?
    in this case... its hard for anyone who lacks basic coding knowledge.

    the one method i thought would work is the one i stated above... but i looked at the makefile which is pretty hackery ( but ive seen worse :rofl: )

    i wouldnt know where to start to make it slim/3.xx/4.xx/5.xx kernal compatible.

    again...itll only be a matter of time before we see someone make it compatible with newer kernels
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  6. #96

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    Congratulations on getting it ported! I haven't stopped working on mine, but I've had some set backs, and my hard-drive crashed so all my progress was lost. That's the last time I put off backing up. Anyway, good luck making it slim compatible.

    Since I have to start over anyway, I've decided to clean up the engine and get it working on my computer first, then port the newer simpler version to the PSP as soon as I get that @#$% tool-chain running on my Macbook Pro. I really shouldn't have tried to do both at once last time.

    Apologetically,
    Inigo Montoya.

    PS. I'll post a progress report next friday. I figure that if I set a date in advance I won't forget to report.

  7. #97
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    Great work.

    MK_Bs sent you a PM.

  8. #98
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    My only suggestions right now would to be make the hud smaller if possible and make custom controls. But honestly so far amazing job, thank you so much.
    Thanks! Custom controls are definitely in my todo list but a smaller hud is a bit more tricky to add: text is barely readable in the current sized hud and scaling with smoothing is probably too cpu intensive to be used, other than that hud aspect ratio must be preserved too. The only way I can think of fixing this is to redo the hud from scratch for the PSP, but this would break the Aleph One compatibilty and it's not cool!
    Anyway I'll dig into this further in future, a better-looking hud is needed for sure

    the one method i thought would work is the one i stated above... but i looked at the makefile which is pretty hackery
    *ehm* yeah, I'm sorry about that, it's a complete mess! But in my defence it must be said that the original Aleph One makefile(s) are not that clean neither...
    Anyway I'll clean them up with the next release I hope.

    Since I have to start over anyway, I've decided to clean up the engine and get it working on my computer first, then port the newer simpler version to the PSP as soon as I get that @#$% tool-chain running on my Macbook Pro. I really shouldn't have tried to do both at once last time.
    Thank you and good luck with your port!
    If by any chance you want to give a hand with mine it would be great!

    Anyway, for all of those interested I think I'll work on the Slim compatible version very soon, I just needed a break because this port was really time/mind consuming...

  9. #99
    DCEmu Newbie aander91's Avatar
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    I got Durandal to load on a slim with Dark Alex's LEDA loader. The actual gameplay isn't loading though. I think it's a font file error.

    "Loading collections." CRASH!!


    Could you be EXCRUCIATINGLY specific about this font file thing?

    And are the folders all supposed to be empty?

    How about a toggle HUD button?
    Last edited by aander91; February 21st, 2009 at 05:52.

  10. #100
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    I got Durandal to load on a slim with Dark Alex's LEDA loader. The actual gameplay isn't loading though. I think it's a font file error.

    "Loading collections." CRASH!!


    Could you be EXCRUCIATINGLY specific about this font file thing?
    Is there a specific reason for you to say this is font file related? When "Loading collections" is displayed it actually loads the whole level data, the font file instead is checked at startup so if it is a font file issue you shouldn't have reached the main menu technically.

    And are the folders all supposed to be empty?
    At which folder are you referring to? There should be a "data" folder inside your main directory with all the game data (Images, Sound, Map, Shapes..)

    How about a toggle HUD button?
    HUD can be toggled in-game by pressing TRIANGLE + CIRCLE + DOWN and TRIANGLE + CIRCLE + UP

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