This wouldnt work efficiently on the PSP, there are several 3d engines "Working" that are already on the psp
examples:
Quake 1(2 versions), Quake 2 (soon) Throttle (not open source), Iris (soon)
there are also others not mentioned... (because i forgot their names)
The thing is, starting from scratch or using an existing engine is more efficient and time saving than from porting a PC engine.
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