Page 1 of 3 123 LastLast
Results 1 to 10 of 21

Thread: FBA_lbicelyne 1026 V11 - CPS 1, 2, 3 Emulator for PSP

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    52
    Posts
    139,726
    Blog Entries
    3209
    Rep Power
    50

    psp FBA_lbicelyne 1026 V11 - CPS 1, 2, 3 Emulator for PSP

    lbicelyne has released a new build of the CPS 1, 2 and 3 Emulator for the PSP, this release has many versions (all packed together in one zip by dcorreia)

    Heres the whats new (not in readable english) :

    Changelog:

    Update:
    Kindly remind:
    Please use R+Select to return to your menu instead of L button from V10 version on. And the new version could not work properly under 1.5 kernel mode.

    081026:V11版放出

    1.版本组织变更。 Change the version's organization for different users.
    All: 全驱动版。 Contains all the usable drivers.
    Mid = All - CPS3 - CPS1 - CPS2 - NEOGEO
    Small = Mid - PGM - Cave
    PGM: Only for PGM/IGS games.
    Cave: Only for Cave games.
    CPS3: Only for CPS3 NO CD games. sfiii2 drivers are removed.
    FBA4PSP.zip 模拟器运行所需环境文件。Misc runtime files for FBA, prx and ini.
    建议PSP1000的用户建立多个文件夹分别放置多个版本的模拟器。Suggest PSP1000 users set up several folders for your different versions' FBA.
    2. 新增按键自定义功能, 请参照sfiii3n.ini的设置例子(具体方法明天更新). Your keys could be reconfigured now. Please refer to sfiii3n.ini for the example. I will update the details later.
    3. CPS3性能提升。CPS3 performance is improved.
    4… Will update this note later.

    Download and Give Feedback and Compatability Reports Via Comments

  2. #2
    DCEmu Regular
    Join Date
    Jun 2006
    Posts
    286
    Rep Power
    67

    Default

    Eww.. Separated versions.

    I hope the "all" version runs well as the separated ones. It sucks having 5 icons of the same emu on the XMB.
    Last edited by sappo; October 26th, 2008 at 12:38.

  3. #3
    DCEmu Pro mikebeaver's Avatar
    Join Date
    Oct 2006
    Location
    Ipswich-England
    Age
    44
    Posts
    636
    Rep Power
    67

    Default

    Quote Originally Posted by sappo View Post
    Eww.. Separated versions.

    I hope the "all" version runs well as the separated ones. It sucks having 5 icons of the same emu on the XMB.
    So change the icons then, it's hardly a difficult task mate

    Mike..

  4. #4

    Default

    I don't see any improvements in the actual emulation. This thing now supports Genesis games, but a whole bunch of games that are listed as working...don't. This emulator needs time. The way things are looking, I'd say a year before this thing runs the way it should.

  5. #5
    DCEmu Old Pro Baboon's Avatar
    Join Date
    May 2006
    Location
    Devon, England.
    Posts
    1,735
    Rep Power
    72

    Default

    Teenage mutant ninja turtles works perfect... although theres no sound? Theres a lot more supported games in these build now too (robocop, rtype leo etc - although they dont seem to be working on my phatty?)... ive not had the chance to try em allthough as ive been pimping out my wii lately. lol

    Tumplepop now plays great and all the sprites and sounds are working.

    On the seperate CPS3 build SF3 seems to be running a bit faster (on my phat psp).

    This emulator(s) is defo going in the right direction... lets have even more updates please!

  6. #6
    DCEmu Regular jurkevicz's Avatar
    Join Date
    Aug 2006
    Posts
    389
    Rep Power
    66

    Default

    so, is it the same using the "All"version compared to the separated ones? And SFIII 2nd impact has been removed in this version.
    Last edited by jurkevicz; October 26th, 2008 at 16:56.

  7. #7
    DCEmu Newbie cornervizion's Avatar
    Join Date
    Aug 2008
    Location
    cardiff
    Posts
    28
    Rep Power
    0

    Default

    Well at least Turtles is up and running (without sound but it's a start) and more games are getting added. Not keen on the megadrive additions though.

  8. #8
    DCEmu Pro MicroNut's Avatar
    Join Date
    Aug 2005
    Location
    here or there
    Posts
    777
    Rep Power
    74

    Default

    Because there are already near perfect emulators for the Genesis (Megadrive) and CPS1 & 2
    I think this dev should focus on CP3 emulation.

  9. #9
    DCEmu Newbie
    Join Date
    Sep 2006
    Posts
    20
    Rep Power
    0

    Default

    Yet another version. FBA_lbicelyne_1026_V11p1

    Here are all the files in one archive. Original downloads within archive.
    List of files below.


    FBA_lbicelyne_1026_V11p1_small.rar (739.97 KB)
    FBA_lbicelyne_1026_V11p1_pgm.rar (170.25 KB)
    FBA_lbicelyne_1026_V11p1_mid.rar (815.9 KB)
    FBA_lbicelyne_1026_V11p1_cps3.rar (168.59 KB)
    FBA_lbicelyne_1026_V11p1_cave.rar (288.87 KB)
    FBA4PSP.rar (4.74 KB)
    FBA_lbicelyne_1026_V11p1_all.part1.rar (976.56 KB)
    FBA_lbicelyne_1026_V11p1_all.part2.rar (205.81 KB)




    [lbicelyne] FBA version of the simulator V11p1 to support the custom button (on October 26 update)

    PSP1000 with FBA beta, and optimize the PGM, the three countries play War, Journey to the West, electricity and refined 2
    This arrogant revise software OopsWare God FBAPSP the source, the revised ROM cache algorithm, making PSP1000 small memory device that can work.
    This procedure is only for PGM substrate, seta2, Cave part is optimized.
    In the process 3.71M33-4, 2G leave the rod through the test. I have known the author of the pseudo-8G can not stick to run (the production of paper and read cache errors) and, of course, may be individual problems.
    The first time due to the production of cache files, the need for a long time, please be patient. If you find any obvious Bug replies please inform, be grateful.
    Installation method:
    Please download the game with the ROM version, in the annex to the document can be EBOOT.PBP coverage of the same name.

    Update:
    Kindly remind:
    Please use R + Select to return to your menu instead of L button from V10 version on. And the new version could not work properly under 1.5 kernel mode.
    V12 version of the notice:
    Finally to support the on-line time, V12 version will be added. However, as I do that there is only one small P, it will be very inconvenient to debug, V12 is expected to be completed after 1-2 months, let us be patient, and so on.
    In the meantime V11 will be a few patches, and constantly improve the functional rehabilitation of loopholes. No major problems on the reduction of the update, to pause to look CPS3 optimization.

    081026: V11 version released

    1. Versions of the organization to change.
    Change the version's organization for different users.
    All: full-drive version. Contains all the usable drivers.
    Mid = All - CPS3 - CPS1 - CPS2 - NEOGEO - MegaDrive
    Small = Mid - PGM - Cave
    PGM: Only for PGM / IGS games.
    Cave: Only for Cave games.
    CPS3: Only for CPS3 NO CD games. Sfiii2 drivers are removed.
    FBA4PSP.zip emulator to run the necessary environmental documents. Some runtime files for FBA, prx and ini.
    PSP1000 recommendations of the user to create multiple folders display multiple versions of the simulator.
    Suggest PSP1000 users seting up several folders for your different versions' FBA.
    2. Button to add custom features, please refer to the sfiii3n.ini set an example. (Xiangjian FBA4PSP.zip in the Readme file)
    You can redefine the keys now. Please refer to sfiii3n.ini for an eample. If you need detail instructions, please download FBA4PSP.zip and read readme file.
    3. CPS3 performance. But - still very slow about 20fps or so. CPS3 stand-alone version of the PSP1000 in normal operation. No CD only version of the ROM. Is the name behind Rom with the n, such as sfiii3n.
    CPS3's performance is improved. But it is still too slow to play. About 20fps. You can run the CPS3 version on your PSP1000 now. It could only support NO CD version CPS3 roms. It means there is a char 'n' at the end of the rom's name like sfiii3n etc.
    4. Scanner frequency upgrade button, auto fire algorithm changes.
    Improved the key scan frequency. The auto fire method is changed. You should press the R-Trigger button and press a button you want to "auto fire" at the same time. And then release the R-Trigger. Auto fire will be stopped once you release the "auto fired" button.
    5. Closed to support the rocker.
    You may disable the joystick.
    6. Rapid movement to amend the screen when the issue out of sync.
    Fix a screen draw issue.
    7. Some of the new driver to support more games (such as Peter Pan in the Teenage Mutant Ninja Turtles and small versions of the above has been limited support)
    Add some game drivers. Hook, Tmnt and some more games are limited supported now.
    8. C68K revised to read some of the memory, hoping to improve the compatibility, but will affect the performance a little bit. If you do not improve compatibility, the next version will come back to it.
    Modified the op code reading functions in C68K. I hope it could improve the compatibility of hack roms. If it not, I will change it back in the next release.
    Last edited by dcorreia; October 26th, 2008 at 18:51.

  10. #10

    Default

    Quote Originally Posted by Baboon View Post
    This emulator(s) is defo going in the right direction... lets have even more updates please!
    Agreed, keep up the good work! =D

Page 1 of 3 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •