Results 1 to 7 of 7

Thread: FBA_lbicelyne 1026 V11P1 - CPS 1, 2, 3 Emulator for PSP

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    52
    Posts
    139,799
    Blog Entries
    3209
    Rep Power
    50

    psp FBA_lbicelyne 1026 V11P1 - CPS 1, 2, 3 Emulator for PSP

    lbicelyne has been busy and released a new version of the CPS1, 2 and 3 emulator for the PSP and it seems this emulator supports Neogeo and Megadrive too, heres the news thanks to dcorreia for the headsup:

    [lbicelyne] FBA version of the simulator V11p1 to support the custom button (on October 26 update)

    PSP1000 with FBA beta, and optimize the PGM, the three countries play War, Journey to the West, electricity and refined 2
    This arrogant revise software OopsWare God FBAPSP the source, the revised ROM cache algorithm, making PSP1000 small memory device that can work.
    This procedure is only for PGM substrate, seta2, Cave part is optimized.
    In the process 3.71M33-4, 2G leave the rod through the test. I have known the author of the pseudo-8G can not stick to run (the production of paper and read cache errors) and, of course, may be individual problems.
    The first time due to the production of cache files, the need for a long time, please be patient. If you find any obvious Bug replies please inform, be grateful.
    Installation method:
    Please download the game with the ROM version, in the annex to the document can be EBOOT.PBP coverage of the same name.

    Update:
    Kindly remind:
    Please use R + Select to return to your menu instead of L button from V10 version on. And the new version could not work properly under 1.5 kernel mode.
    V12 version of the notice:
    Finally to support the on-line time, V12 version will be added. However, as I do that there is only one small P, it will be very inconvenient to debug, V12 is expected to be completed after 1-2 months, let us be patient, and so on.
    In the meantime V11 will be a few patches, and constantly improve the functional rehabilitation of loopholes. No major problems on the reduction of the update, to pause to look CPS3 optimization.

    081026: V11 version released

    1. Versions of the organization to change.
    Change the version's organization for different users.
    All: full-drive version. Contains all the usable drivers.
    Mid = All - CPS3 - CPS1 - CPS2 - NEOGEO - MegaDrive
    Small = Mid - PGM - Cave
    PGM: Only for PGM / IGS games.
    Cave: Only for Cave games.
    CPS3: Only for CPS3 NO CD games. Sfiii2 drivers are removed.
    FBA4PSP.zip emulator to run the necessary environmental documents. Some runtime files for FBA, prx and ini.
    PSP1000 recommendations of the user to create multiple folders display multiple versions of the simulator.
    Suggest PSP1000 users seting up several folders for your different versions' FBA.
    2. Button to add custom features, please refer to the sfiii3n.ini set an example. (Xiangjian FBA4PSP.zip in the Readme file)
    You can redefine the keys now. Please refer to sfiii3n.ini for an eample. If you need detail instructions, please download FBA4PSP.zip and read readme file.
    3. CPS3 performance. But - still very slow about 20fps or so. CPS3 stand-alone version of the PSP1000 in normal operation. No CD only version of the ROM. Is the name behind Rom with the n, such as sfiii3n.
    CPS3's performance is improved. But it is still too slow to play. About 20fps. You can run the CPS3 version on your PSP1000 now. It could only support NO CD version CPS3 roms. It means there is a char 'n' at the end of the rom's name like sfiii3n etc.
    4. Scanner frequency upgrade button, auto fire algorithm changes.
    Improved the key scan frequency. The auto fire method is changed. You should press the R-Trigger button and press a button you want to "auto fire" at the same time. And then release the R-Trigger. Auto fire will be stopped once you release the "auto fired" button.
    5. Closed to support the rocker.
    You may disable the joystick.
    6. Rapid movement to amend the screen when the issue out of sync.
    Fix a screen draw issue.
    7. Some of the new driver to support more games (such as Peter Pan in the Teenage Mutant Ninja Turtles and small versions of the above has been limited support)
    Add some game drivers. Hook, Tmnt and some more games are limited supported now.
    8. C68K revised to read some of the memory, hoping to improve the compatibility, but will affect the performance a little bit. If you do not improve compatibility, the next version will come back to it.
    Modified the op code reading functions in C68K. I hope it could improve the compatibility of hack roms. If it not, I will change it back in the next release.

    Also, lbcelyne said: (thanks redeemed)

    "V12 will come after 2 months, meanwhile the v11 will be updated with patches and fixes. There will be one version only for the PSP: please be patient, the longwait is due to further optimizations to CPS3 Driver"

    Download and Give Feedback and Compatability Reports Via Comments

  2. #2
    DCEmu Rookie havoc_012's Avatar
    Join Date
    May 2006
    Posts
    180
    Rep Power
    66

    Default

    Getting the ball rolling on 3S on PSP.

  3. #3
    DCEmu Rookie paladinja's Avatar
    Join Date
    Dec 2006
    Location
    NYC
    Posts
    135
    Rep Power
    64

    Default

    yaknooow... We really do need to find ourselves a multilingual member or two...google translates about as good as your mom. No, not YOUR mom... YOU, over there, YOUR mom.

  4. #4

    Default

    that was quick. well, if he keeps put adding stuff to this one we might have one of the best homebrew on our PSPs...

  5. #5
    DCEmu Newbie cornervizion's Avatar
    Join Date
    Aug 2008
    Location
    cardiff
    Posts
    28
    Rep Power
    0

    Default

    Looking forward to v12. If it's a total overhaul then it's gonna be one cool christmas/chanuka/kwanza for the PSP community. Just a minor gripe though, why bother with hack roms? Apart from Wonder Boy (easier difficulty and slower energy drain) there's not much point to them is there?

  6. #6
    DCEmu Legend ACID's Avatar
    Join Date
    Feb 2006
    Location
    6 Feet Under
    Posts
    2,348
    Rep Power
    83

    Default

    I press R+select and the emu frezzez and i have to power of my psp by removing battery. any reason for that?

  7. #7
    DCEmu Newbie
    Join Date
    Nov 2006
    Posts
    32
    Rep Power
    0

    Default

    Make sure you have selected 3.XX or 5.XX for homebrew in your recovery menu.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •